[hlcoders] Problem with Actbusy

2006-07-24 Thread Thomas Vollmer
Hi all, I have a problem with npc_alyx. She refuses to use an actbusy hint because it's Not inside include zones. Has anyone seen this error? I see it when I npc_select Alyx and set ai_debug_actbusy 3. I searched the Wiki and the web and couldn't find anything. Thanks for any pointers. Thanks,

Re: [hlcoders] Keep first-person-view when killed

2006-07-24 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] You can't do much server-side with a ragdoll besides remove it. Things like -Teleport() won't work because the coordinates are not updated to the client since each client simulates the ragdoll separately and it's probably not in the same place on

Re: [hlcoders] Keep first-person-view when killed

2006-07-24 Thread Garry Newman
True, but the 3rd person death camera already follows a ragdoll (your clientside ragdoll). It should be simple enough to just keep placing the camera at the ragdoll's eyes rather than doing what it does for the 3rd person view (tracing a line from the center of it and placing the camera at the

Re: [hlcoders] Keep first-person-view when killed

2006-07-24 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Yeah, I just assumed that Fabian was pointing out that ragdolls are simulated client side to make sure everyone realized that. You mod guys have it easy. Plugin writers don't get access to most of the stuff in the server dll's and, of course,

[hlcoders] HL2DM bots

2006-07-24 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] So far HL2DM hasn't got any working bots, though there are serverplugins that add bots to HL2DM. At the moment I can't really find an open-source plugin that does this but don't think porting the code from a plugin to modcode should be that hard?

RE: [hlcoders] Problem with Actbusy

2006-07-24 Thread Robin Walker
This means that Alyx couldn't find an actbusy hint within the zones she was looking in. The default zone is a sphere around her origin, with a radius of the ActBusy search range (passed in via hammer as the busysearchrange key on the actbusy goal entity). So she's too far from the actbusy hint to

Re: [hlcoders] HL2DM bots

2006-07-24 Thread THE STORM
Yep, there is! :) Check out http://www.bots-united.com/ for HPBbot2 and RCBot2. They are for HL2DM and their source is public released. Regards, The Storm Robbie Groenewoudt wrote: -- [ Picked text/plain from multipart/alternative ] So far HL2DM hasn't got any working bots, though there are

Re: [hlcoders] HL2DM bots

2006-07-24 Thread Jeffrey \botman\ Broome
THE STORM wrote: Yep, there is! :) Check out http://www.bots-united.com/ for HPBbot2 and RCBot2. They are for HL2DM and their source is public released. Just be aware that the HPBbot2 stuff is just a shell that spawns a fake client and doesn't do much else. Since HL2 plugin had very limited

[hlcoders] Event triggering

2006-07-24 Thread Shing-Cheung Chan
-- [ Picked text/plain from multipart/alternative ] Hi, How does HL2 trigger events? Thanks, Adrian __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com --

[hlcoders] Presenting in-game dialogue and user options

2006-07-24 Thread Shing-Cheung Chan
-- [ Picked text/plain from multipart/alternative ] Hi, How to present in-game dialogues and enable user options on dialogue? Thanks, Adrian __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around