Hi all,
I have a problem with npc_alyx. She refuses to use an actbusy hint because it's
Not inside include zones. Has anyone seen this error? I see it when I
npc_select Alyx and set ai_debug_actbusy 3. I searched the Wiki and the web
and couldn't find anything.
Thanks for any pointers.
Thanks,
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You can't do much server-side with a ragdoll besides remove it. Things like
-Teleport() won't work because the coordinates are not updated to the
client since each client simulates the ragdoll separately and it's probably
not in the same place on
True, but the 3rd person death camera already follows a ragdoll (your
clientside ragdoll). It should be simple enough to just keep placing
the camera at the ragdoll's eyes rather than doing what it does for
the 3rd person view (tracing a line from the center of it and placing
the camera at the
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Yeah, I just assumed that Fabian was pointing out that ragdolls are
simulated client side to make sure everyone realized that.
You mod guys have it easy. Plugin writers don't get access to most of the
stuff in the server dll's and, of course,
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So far HL2DM hasn't got any working bots, though there are serverplugins
that add bots to HL2DM.
At the moment I can't really find an open-source plugin that does this but
don't think porting the code from a plugin to modcode should be that hard?
This means that Alyx couldn't find an actbusy hint within the zones she
was looking in. The default zone is a sphere around her origin, with a
radius of the ActBusy search range (passed in via hammer as the
busysearchrange key on the actbusy goal entity). So she's too far from
the actbusy hint to
Yep, there is! :)
Check out http://www.bots-united.com/ for HPBbot2 and RCBot2. They are
for HL2DM and their source is public released.
Regards,
The Storm
Robbie Groenewoudt wrote:
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So far HL2DM hasn't got any working bots, though there are
THE STORM wrote:
Yep, there is! :)
Check out http://www.bots-united.com/ for HPBbot2 and RCBot2. They are
for HL2DM and their source is public released.
Just be aware that the HPBbot2 stuff is just a shell that spawns a fake
client and doesn't do much else.
Since HL2 plugin had very limited
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Hi,
How does HL2 trigger events?
Thanks,
Adrian
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Hi,
How to present in-game dialogues and enable user options on dialogue?
Thanks,
Adrian
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