i have been having some problems with some of the custom code i have
written for a map config file system that sets what weapons a team can
select and use along with a few other items.
whenever the code gets to the point where in needs to add a item to
the CUtlVector that was created it throws ou
For anybody interested or for future reference, it is possible to obtain
the current game server's port by listening to the 'server_spawn' event
and GetInt("port").
Apparently it was to late to register it [with AddListener(...) ] in the
standard LevelInit(...), I had originally tried moving it t
Not directly related to plug-in development but I noticed this
error while working on a linux (have not run on windows) server-side
plug-in. I removed all plug-in's from the addons directory and
"CreateEvent: event 'server_shutdown' not registered." is still
outputted so it seems independent
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