Re: [hlcoders] Srcds startup problems

2006-09-11 Thread Scott Loyd
LDFLAGS="-lm -ldl tier0_i486.so vstdlib_i486.so \ $(SRC_LIB_PUBLIC)/mathlib_i486.a \ $(SRC_LIB_PUBLIC)/choreoobjects_i486.a \ $(SRC_LIB_PUBLIC)/tier1_i486.a" Notice no paths infront of .so files, that is because of those sym links. You might want to search the archives a little, linux makefil

[hlcoders] Customizing Entity Physics Collisions

2006-09-11 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] Is there any easy way to exclude player bounding boxes from physics collisions and collide with hitboxes only? My problem is that projectiles in the crossbow bolt style collide with players' bounding boxes rather than their hitboxes. Not too not

RE: [hlcoders] Shader Semantics

2006-09-11 Thread Chris Green
>I would transform the vertex positions from local space -> world space -> view space -> projection space cModelViewProj combines all of these transformations into one matrix multiply for efficiency. The following matrices defined in common_vs_fxc.h should let you do what you want: cModel[0] ->

[hlcoders] Shader Semantics

2006-09-11 Thread Burton Posey
I'm working on implementing some shaders that I've written in the past in the hl2 engine and have been at it for the past two months. I'm having trouble finding documentation on the semantics the engine understands with respect to coordinate space transformations. In regular hlsl written simple

Re: [hlcoders] Srcds startup problems

2006-09-11 Thread Stefan Bermig
I think i got it working somehow. Problem really seem to be the 2 files (tier and vstdlib). Having a path like this in the makefile makes the binary work: #GamePath = /home/stefan/srcds Using ../.. instead prevents the binary from working although they're both pointing at the same directory. Y

Re: [hlcoders] Steam HL1 custom menu

2006-09-11 Thread Jeffrey \"botman\" Broome
Vyacheslav Dzhura wrote: Hello! Is it possible to make custom menues for generic Steam Half-Life? For example I want to modify multiplayer create server menu so that it displays thumbs for maps, or actually resembles chapter selection window? From what I remember, there isn't any way t

Re: [hlcoders] Steam HL1 custom menu

2006-09-11 Thread Frost bite
[ Converted text/html to text/plain ] You can use the VGui 2 Editor (Ctrl+Shift+B) in steam to customize the menus. And then add some new code saying when a map is selected in the mp options display this picture from this location. (image) Jacob "Frostbite" Breen -

[hlcoders] Steam HL1 custom menu

2006-09-11 Thread Vyacheslav Dzhura
Hello! Is it possible to make custom menues for generic Steam Half-Life? For example I want to modify multiplayer create server menu so that it displays thumbs for maps, or actually resembles chapter selection window? -- Best regards, Slava mailto:[EMAIL PROTECTE

Re: [hlcoders] Is this a little bug?

2006-09-11 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] Wow, nice. Good catch Robbie On 9/11/06, Yahn Bernier <[EMAIL PROTECTED]> wrote: > > Since players simulate off of CUserCmds it might not be that bad. But I > found about 15 other instances of this off by one bug in our codebase so > I fixed all

RE: [hlcoders] Is this a little bug?

2006-09-11 Thread Yahn Bernier
Since players simulate off of CUserCmds it might not be that bad. But I found about 15 other instances of this off by one bug in our codebase so I fixed all of those, too. :) Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Swigart Sent: Monda

Re: [hlcoders] Is this a little bug?

2006-09-11 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] Wonder what kind of craziness the last client would have with those bugs. Physics_SimulateEntity sounds like a rather important function hehe. On 9/11/06, Yahn Bernier <[EMAIL PROTECTED]> wrote: > > Yes, definitely a bug > > Yahn > > -Origina

Re: [hlcoders] Srcds startup problems

2006-09-11 Thread Luke Duguid
Slightly off topic but while on the linux server-side build process and shared library linking... If building a plug-in, (>make plugin, which depends on the 'master' Makefile for its references to shared library files, additionally, there is also the Makefile.plugin) I found that unless I also i

Re: [hlcoders] Srcds startup problems

2006-09-11 Thread Stefan Bermig
i noticed my server binary seems to be linked to tier0_i486.so twice? ldd server_i486.so linux-gate.so.1 => (0xe000) libm.so.6 => /lib/libm.so.6 (0xb75dd000) libdl.so.2 => /lib/libdl.so.2 (0xb75d9000) /home/stefan/srcds/bin/tier0_i486.so (0xb75a3000)

RE: [hlcoders] Is this a little bug?

2006-09-11 Thread Yahn Bernier
Yes, definitely a bug Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoudt Sent: Sunday, September 10, 2006 8:59 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Is this a little bug? -- [ Picked text/plain from multipart/alt

Re: [hlcoders] Srcds startup problems

2006-09-11 Thread Stefan Bermig
Here's my make file. I am pretty sure i set them up properly ;) Do these two files have to be in the srcds/bin or srcds/moddir/bin folder? Also i still don't have a fix for the missing vphysics_i486.so file :( # # SDK Makefile for x86 Linux # # ##