LDFLAGS="-lm -ldl tier0_i486.so vstdlib_i486.so \
$(SRC_LIB_PUBLIC)/mathlib_i486.a \
$(SRC_LIB_PUBLIC)/choreoobjects_i486.a \
$(SRC_LIB_PUBLIC)/tier1_i486.a"
Notice no paths infront of .so files, that is because of those sym
links. You might want to search the archives a little, linux makefil
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Is there any easy way to exclude player bounding boxes from physics
collisions and collide with hitboxes only?
My problem is that projectiles in the crossbow bolt style collide with
players' bounding boxes rather than their hitboxes. Not too not
>I would transform the vertex positions from local space -> world space
-> view space -> projection space
cModelViewProj combines all of these transformations into one matrix
multiply for efficiency.
The following matrices defined in common_vs_fxc.h should let you do what
you want:
cModel[0] ->
I'm working on implementing some shaders that I've written in the
past in the hl2 engine and have been at it for the past two months. I'm
having trouble finding documentation on the semantics the engine
understands with respect to coordinate space transformations. In regular
hlsl written simple
I think i got it working somehow. Problem really seem to be the 2 files
(tier and vstdlib).
Having a path like this in the makefile makes the binary work:
#GamePath = /home/stefan/srcds
Using ../.. instead prevents the binary from working although they're both
pointing at the same directory.
Y
Vyacheslav Dzhura wrote:
Hello!
Is it possible to make custom menues for generic Steam Half-Life?
For example I want to modify multiplayer create server menu so that
it displays thumbs for maps, or actually resembles chapter selection
window?
From what I remember, there isn't any way t
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You can use the VGui 2 Editor (Ctrl+Shift+B) in steam to customize the menus.
And then add some new code saying when a map is selected in the mp options
display this picture from this location.
(image)
Jacob "Frostbite" Breen
-
Hello!
Is it possible to make custom menues for generic Steam Half-Life?
For example I want to modify multiplayer create server menu so that
it displays thumbs for maps, or actually resembles chapter selection
window?
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Best regards,
Slava mailto:[EMAIL PROTECTE
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Wow, nice. Good catch Robbie
On 9/11/06, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Since players simulate off of CUserCmds it might not be that bad. But I
> found about 15 other instances of this off by one bug in our codebase so
> I fixed all
Since players simulate off of CUserCmds it might not be that bad. But I
found about 15 other instances of this off by one bug in our codebase so
I fixed all of those, too. :)
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
Swigart
Sent: Monda
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Wonder what kind of craziness the last client would have with those bugs.
Physics_SimulateEntity sounds like a rather important function hehe.
On 9/11/06, Yahn Bernier <[EMAIL PROTECTED]> wrote:
>
> Yes, definitely a bug
>
> Yahn
>
> -Origina
Slightly off topic but while on the linux server-side build process and
shared library linking...
If building a plug-in, (>make plugin, which depends on the 'master'
Makefile for its references to shared library files, additionally, there
is also the Makefile.plugin) I found that unless I also i
i noticed my server binary seems to be linked to tier0_i486.so twice?
ldd server_i486.so
linux-gate.so.1 => (0xe000)
libm.so.6 => /lib/libm.so.6 (0xb75dd000)
libdl.so.2 => /lib/libdl.so.2 (0xb75d9000)
/home/stefan/srcds/bin/tier0_i486.so (0xb75a3000)
Yes, definitely a bug
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Sunday, September 10, 2006 8:59 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Is this a little bug?
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Here's my make file. I am pretty sure i set them up properly ;) Do these
two files have to be in the srcds/bin or srcds/moddir/bin folder?
Also i still don't have a fix for the missing vphysics_i486.so file :(
#
# SDK Makefile for x86 Linux
#
#
##
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