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Sending the health twice is not a big waste of bandwidth. Hell, almost
everything that player_resource sends is already networked.
Anyway, the usermessages are meant to send a message to the client, not to
network variables. It's more like... when
Ich bin erst am Montag, den 2/10
wieder im Büro.
I'm out of office and back on monday
october 2
Tom Halbleib
Tom Halbleib
Rechnerbetriebsgruppe
Phone: 0049 / 931 / 7845312 Fax: 0049
/ 931 / 7845313
e-Mail: [EMAIL PROTECTED]
WWW : www.re
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uhm?
On 9/17/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Ich bin erst am Montag, den 2/10
> wieder im Büro.
>
> I'm out of office and back on monday
> october 2
>
> Tom Halbleib
>
> ___
He's on vacation until the 2nd of October. Not like we needed to know that.
~~ Ondra
Robbie Groenewoudt wrote:
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uhm?
On 9/17/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Ich bin erst am Montag, den 2/10
wieder im Büro.
I'm out of office
I thought this came up before, but maybe not. Anyone know how to get rid of
these?
CBaseAnimatingOverlay::AddGesture: model models/humans/Group03/Male_01.mdl
missing activity ACT_HL2MP_GESTURE_RELOAD_CROSSBOW
CBaseAnimatingOverlay::AddGesture: model models/humans/Group03/female_03.mdl
missin
This error happens because Valve never made crossbow reload animations for
the playermodels, but told it to use ACT_HL2MP_GESTURE_RELOAD_CROSSBOW in
the acttable anyway. In my mod, I just changed the acttable so that it uses
ACT_HL2MP_GESTURE_RELOAD_AR2 like most of the other weapons do. It has
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while we're on the topic of crossbows, there's also an assert that pops up
because the crossbow entity doesn't have a valid activity or something to
that extent.
On 9/17/06, Hyperjag 3 <[EMAIL PROTECTED]> wrote:
>
> This error happens because Val
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