Hello people,
I have been away from the list for a while and I need some help
compiling a plugin under Linux.
I have downloaded the latest metamod:source and the latest sdk. I
believe I have the environment configured as I did before, but my plugin
which compiled under the old SDK no longer com
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Go through each error one by one. Fix it if it's the problem is obvious. If
it's not obvious, Google the text of the error and attempt to track it down.
HTH
On 10/1/06, Matt Judge <[EMAIL PROTECTED]> wrote:
>
> Hello people,
>
> I have been a
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The function GetVectorInScreenSpace(...) provides a way to go from a vector
in the world to a location on the screen. Is there any way to do the
opposite? We have a fullscreen transparent panel (with mouse input enabled
and keyboard input disabl
Note that the client .dll can request the last worldToScreen from the
engine through the engine->GetWorldToScreenMatrix API. You might have
to do this differently if the view model code hoses that matrix, though,
or you could cache the matrix during the rendering of regular entities
and use it lat
I was wondering how I'd get IDs or other info on things in a hull so I
could say, ignite all of them.
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Thanks looks good - no more errors so far - I filed for this:
http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=53
At 2006/09/17 02:32 PM, Hyperjag 3 wrote:
>This error happens because Valve never made crossbow reload animations for
>the playermodels, but told it to use ACT_HL2MP
LDuke randomly typed the following on 10/02/2006 12:49 AM:
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Go through each error one by one. Fix it if it's the problem is obvious. If
it's not obvious, Google the text of the error and attempt to track it down.
HTH
Thank you. Can you teach
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