[hlcoders] Compiling under Linux with the new SDK

2006-10-01 Thread Matt Judge
Hello people, I have been away from the list for a while and I need some help compiling a plugin under Linux. I have downloaded the latest metamod:source and the latest sdk. I believe I have the environment configured as I did before, but my plugin which compiled under the old SDK no longer com

Re: [hlcoders] Compiling under Linux with the new SDK

2006-10-01 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Go through each error one by one. Fix it if it's the problem is obvious. If it's not obvious, Google the text of the error and attempt to track it down. HTH On 10/1/06, Matt Judge <[EMAIL PROTECTED]> wrote: > > Hello people, > > I have been a

[hlcoders] from screen to world

2006-10-01 Thread Daktor
-- [ Picked text/plain from multipart/alternative ] The function GetVectorInScreenSpace(...) provides a way to go from a vector in the world to a location on the screen. Is there any way to do the opposite? We have a fullscreen transparent panel (with mouse input enabled and keyboard input disabl

RE: [hlcoders] from screen to world

2006-10-01 Thread Yahn Bernier
Note that the client .dll can request the last worldToScreen from the engine through the engine->GetWorldToScreenMatrix API. You might have to do this differently if the view model code hoses that matrix, though, or you could cache the matrix during the rendering of regular entities and use it lat

[hlcoders] Trace_Hull

2006-10-01 Thread TheDisturbedOne
I was wondering how I'd get IDs or other info on things in a hull so I could say, ignite all of them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] missing activity ACT_HL2MP_GESTURE_RELOAD_CROSSBOW

2006-10-01 Thread bloodykenny
Thanks looks good - no more errors so far - I filed for this: http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=53 At 2006/09/17 02:32 PM, Hyperjag 3 wrote: >This error happens because Valve never made crossbow reload animations for >the playermodels, but told it to use ACT_HL2MP

Re: [hlcoders] Compiling under Linux with the new SDK

2006-10-01 Thread Matt Judge
LDuke randomly typed the following on 10/02/2006 12:49 AM: -- [ Picked text/plain from multipart/alternative ] Go through each error one by one. Fix it if it's the problem is obvious. If it's not obvious, Google the text of the error and attempt to track it down. HTH Thank you. Can you teach