Re: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-14 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] What does the debugger tell you? Try getting one of the people experiencing this problem to attach windbg ( http://www.microsoft.com/whdc/devtools/debugging/default.mspx) to hl2 and break into the debugger when the problem occurs. I'm sure someon

RE: [hlcoders] Question about materials

2006-11-14 Thread Eric Van Huss
Sorry have to reply to the broken long thread to finish this subthread off. Anyway, there was nothing wrong at all... I had accidently put my materials I was testing in mod/sprites instead of mod/materials/sprites. So now everything works, including unlitgenerics. EJ From: "Eric Van Huss" <

[hlcoders] Map not loading in mod, steams fault? :)

2006-11-14 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] We're having an issue in our mod where one of the maps won't load for like 5 of the mod members. Most of us can load it fine, but for about 5 members the map begins to load normally, at when the loading bar fills up, the game hangs, the computer b

Re: [hlcoders] Threading

2006-11-14 Thread Jorge Rodriguez
Nick wrote: > You want us to not reply to really old threads but make new threads > instead? Yes, precisely, that would be wonderful. -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: ht

RE: [hlcoders] Threading

2006-11-14 Thread Ben Everett
When creating a new thread, don't reply to an e-mail and change the subject and delete all of the contents. Instead, create a new e-mail message and send it to [EMAIL PROTECTED] That way threading works properly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behal

Re: [hlcoders] Threading

2006-11-14 Thread Nick
On 11/14/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: This happens when people start a new topic by replying to a post in an existing topic. It makes for some really monster threads, especially when people reply to a thread that's really old in the first place. Mike was kind enough to solve th

[hlcoders] Threading

2006-11-14 Thread Jorge Rodriguez
I hate to be a stickler, but does anybody else notice this? http://vinoisnotouzo.com/images/threading.png This happens when people start a new topic by replying to a post in an existing topic. It makes for some really monster threads, especially when people reply to a thread that's really old in

Re: [hlcoders] Build problem

2006-11-14 Thread Emiel Regis
Nvm, I solved it. I got another questions though: I want my mod to load hl2mp .gcf file to be able to use it's resources. I put: filesystem->AddSearchPath("hl2mp", "GAME"); if(filesystem->MountSteamContent(215==FILESYSTEM_MOUNT_FAILED) return false; in both DLL init functions for client and ser

RE: [hlcoders] Question about materials

2006-11-14 Thread Eric Van Huss
Sorry for the e-mails... but I had misunderstanding about the code which lead me to errors in testing and in my previous findings. I'll try to give myself more time(sleep) before e-mailing about a problem again. So disregard everything I said, except for the code. The code actually works if you ne

[hlcoders] Build problem

2006-11-14 Thread Emiel Regis
Hey, Every time I try to build latest SDK I get this problem: H:\tne\game_shared\hl2\hl2_gamerules.cpp(1323): error C3861: 'PhysCannonAccountableForObject': identifier not found, even with argument-dependent lookup Anyone knows how to fix it? Regards, Emiel Regis _