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What does the debugger tell you? Try getting one of the people experiencing
this problem to attach windbg (
http://www.microsoft.com/whdc/devtools/debugging/default.mspx) to hl2 and
break into the debugger when the problem occurs.
I'm sure someon
Sorry have to reply to the broken long thread to finish this subthread off.
Anyway, there was nothing wrong at all...
I had accidently put my materials I was testing in mod/sprites instead of
mod/materials/sprites. So now everything works, including unlitgenerics.
EJ
From: "Eric Van Huss" <
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We're having an issue in our mod where one of the maps won't load for like 5
of the mod members. Most of us can load it fine, but for about 5 members the
map begins to load normally, at when the loading bar fills up, the game
hangs, the computer b
Nick wrote:
> You want us to not reply to really old threads but make new threads
> instead?
Yes, precisely, that would be wonderful.
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Jorge "Vino" Rodriguez
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When creating a new thread, don't reply to an e-mail and change the subject
and delete all of the contents. Instead, create a new e-mail message and
send it to [EMAIL PROTECTED] That way threading works
properly.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behal
On 11/14/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
This happens when people start a new topic by replying to a post in an
existing topic. It makes for some really monster threads, especially
when people reply to a thread that's really old in the first place. Mike
was kind enough to solve th
I hate to be a stickler, but does anybody else notice this?
http://vinoisnotouzo.com/images/threading.png
This happens when people start a new topic by replying to a post in an
existing topic. It makes for some really monster threads, especially
when people reply to a thread that's really old in
Nvm, I solved it.
I got another questions though:
I want my mod to load hl2mp .gcf file to be able to use it's resources. I
put:
filesystem->AddSearchPath("hl2mp", "GAME");
if(filesystem->MountSteamContent(215==FILESYSTEM_MOUNT_FAILED)
return false;
in both DLL init functions for client and ser
Sorry for the e-mails... but I had misunderstanding about the code which
lead me to errors in testing and in my previous findings. I'll try to give
myself more time(sleep) before e-mailing about a problem again.
So disregard everything I said, except for the code. The code actually works
if you ne
Hey,
Every time I try to build latest SDK I get this problem:
H:\tne\game_shared\hl2\hl2_gamerules.cpp(1323): error C3861:
'PhysCannonAccountableForObject': identifier not found, even with
argument-dependent lookup
Anyone knows how to fix it?
Regards,
Emiel Regis
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