--
[ Picked text/plain from multipart/alternative ]
I built myself a Shader that I wanted to toggle on the model using .vmt's
that use my custom shader. I was successful using ForceOverrideMaterial to
change one material of the model but it overwrote the other skin of the
model with the material I
Its normaly related to a crash - look at your recent
code changes, and see if you have a bad loop, or such.
Adam
--- Sir Fragsalot <[EMAIL PROTECTED]> wrote:
> probably a server error, but it only happens when I
> run two source mods, the
> Half Life DM source and the Goldeneye source mod.
> He
probably a server error, but it only happens when I run two source mods, the
Half Life DM source and the Goldeneye source mod. Here is the error:
"The instruction at 0x00932723 referenced memory at 0x1091009c. The memory
could not be read. "
Only happens when I run the dedicated standalone serve
--
[ Picked text/plain from multipart/alternative ]
I'm trying to change the pitch of all currently playing sounds from the
client side by calling IEngineSound::GetActiveSounds() then going through
the list of SndInfo_t's returned and calling IEngineSound::EmitSound() for
each with the new pitch an
--
[ Picked text/plain from multipart/alternative ]
On the client side CMoveHelperClient::ProcessImpacts is empty in the SDK,
indicating that Valve never intended for triggers to be touched on the
client. I added this code to CMoveHelperClient::ProcessImpacts to test if
the player's AABB (after bei
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello,
The problem is a conflit with valve definition of min/max in
public/minmax.h and the definition in stdc++ (file "limits").
Tank for your tip Garry.
For resolve it's simple.
In file public/stds
6 matches
Mail list logo