[hlcoders] Material Override on Model with 2 materials

2006-12-30 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] I built myself a Shader that I wanted to toggle on the model using .vmt's that use my custom shader. I was successful using ForceOverrideMaterial to change one material of the model but it overwrote the other skin of the model with the material I

Re: [hlcoders] what does this memory error mean?

2006-12-30 Thread Adam "amckern" Mckern
Its normaly related to a crash - look at your recent code changes, and see if you have a bad loop, or such. Adam --- Sir Fragsalot <[EMAIL PROTECTED]> wrote: > probably a server error, but it only happens when I > run two source mods, the > Half Life DM source and the Goldeneye source mod. > He

[hlcoders] what does this memory error mean?

2006-12-30 Thread Sir Fragsalot
probably a server error, but it only happens when I run two source mods, the Half Life DM source and the Goldeneye source mod. Here is the error: "The instruction at 0x00932723 referenced memory at 0x1091009c. The memory could not be read. " Only happens when I run the dedicated standalone serve

[hlcoders] Changing Sound Pitch

2006-12-30 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] I'm trying to change the pitch of all currently playing sounds from the client side by calling IEngineSound::GetActiveSounds() then going through the list of SndInfo_t's returned and calling IEngineSound::EmitSound() for each with the new pitch an

[hlcoders] Predicting triggers

2006-12-30 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] On the client side CMoveHelperClient::ProcessImpacts is empty in the SDK, indicating that Valve never intended for triggers to be touched on the client. I added this code to CMoveHelperClient::ProcessImpacts to test if the player's AABB (after bei

Re: [hlcoders] min/max errors with Linux compile [SOLUTION]

2006-12-30 Thread Bombela
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, The problem is a conflit with valve definition of min/max in public/minmax.h and the definition in stdc++ (file "limits"). Tank for your tip Garry. For resolve it's simple. In file public/stds