Re: [hlcoders] Couple Bugs, can anyone help?

2007-02-08 Thread Adam \"amckern\" Mckern
I would be hacky and add a stopsound xxx to the area of code that the body is removed from the world. Adan --- Jeremy <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > We've got a couple issues that have been somewhat of > a pain to track down, > was hoping ot

Re: [hlcoders] Remove stacking on area damage

2007-02-08 Thread Minh
From reading your post, I understand that you do not want a player to be affected by more than 1 instance of that area-effect weapon. What I would do to solve this problem is to have a global link list of CBasePlayers.. As soon as the weapon starts to damage a player, you add that player to the g

[hlcoders] Remove stacking on area damage

2007-02-08 Thread Niclas
-- [ Picked text/plain from multipart/alternative ] I hope its ok that I send a link to the HL2 Coding forum. The forums is not very well visited as the mailing list :P http://www.hl2coding.com/forums/viewtopic.php?t=2116 Niclas -- ___ To unsubscribe

RE: [hlcoders] Replay Disappearing Bug

2007-02-08 Thread Meow Mew
Many thanks Yahn! If it helps to reproduce it, I can give a few more details about how I commonly ran tests. Currently, our MOD does not have the npc_alyx in it, so that movie was using cycler_actor with the Alyx model assigned. The animation was done with a scripted sequence (start on spawn) o

RE: [hlcoders] Replay Disappearing Bug

2007-02-08 Thread Yahn Bernier
We'll have someone here try and repro this. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meow Mew Sent: Thursday, February 08, 2007 11:25 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Replay Disappearing Bug Here's a video displa

RE: [hlcoders] Replay Disappearing Bug

2007-02-08 Thread Meow Mew
Here's a video displaying how the bug works. I apologize for the poor quality, as YouTube managed to mangle the video quite a bit. The first time the console is typed in is the beginning of the demo recording. The second time is the ending of the demo recording. You can see that the Alyx model rea

[hlcoders] Couple Bugs, can anyone help?

2007-02-08 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] We've got a couple issues that have been somewhat of a pain to track down, was hoping others could maybe help out or at the least steer us in the right direction. 1) Door/elevator prediction is pretty bad. Anyone managed to smooth out or fix the

RE: [hlcoders] Player animations & GetSequenceLinearMotion console warnings

2007-02-08 Thread Richard
If I do that, that's when the console warnings occur. Thanks, R. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: 07 February 2007 00:04 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Player animations & GetSequenceL

Re: [hlcoders] Download Bug?

2007-02-08 Thread Ratman2000
Hello, the same Problem occurs by Mani and other Plugins.. Nobody knows, whats wrong??? Is it an engine bug? With friendly Reguards from Germany Ratman2000 - Original Message - From: "Ratman2000" <[EMAIL PROTECTED]> To: Sent: Thursday, February 08, 2007 12:46 PM Subject: [hlcoders]

[hlcoders] Download Bug?

2007-02-08 Thread Ratman2000
Hello, i have an Problem with the Download Tables... I am adding Sounds to the AutoDownload System by Adding it to the downloadables... By Connecting the Sounds are downloaded but when i try to play it, it gets an error Message, that the sound not on my harddisc... When i that show in my cstrik