I would be hacky and add a stopsound xxx to the area
of code that the body is removed from the world.
Adan
--- Jeremy <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> We've got a couple issues that have been somewhat of
> a pain to track down,
> was hoping ot
From reading your post, I understand that you do not want a player to be
affected by more than 1 instance of that area-effect weapon. What I would do
to solve this problem is to have a global link list of CBasePlayers.. As
soon as the weapon starts to damage a player, you add that player to the
g
--
[ Picked text/plain from multipart/alternative ]
I hope its ok that I send a link to the HL2 Coding forum.
The forums is not very well visited as the mailing list :P
http://www.hl2coding.com/forums/viewtopic.php?t=2116
Niclas
--
___
To unsubscribe
Many thanks Yahn!
If it helps to reproduce it, I can give a few more details about how I
commonly ran tests. Currently, our MOD does not have the npc_alyx in it, so
that movie was using cycler_actor with the Alyx model assigned. The
animation was done with a scripted sequence (start on spawn) o
We'll have someone here try and repro this.
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Meow Mew
Sent: Thursday, February 08, 2007 11:25 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Replay Disappearing Bug
Here's a video displa
Here's a video displaying how the bug works. I apologize for the poor
quality, as YouTube managed to mangle the video quite a bit. The first time
the console is typed in is the beginning of the demo recording. The second
time is the ending of the demo recording. You can see that the Alyx model
rea
--
[ Picked text/plain from multipart/alternative ]
We've got a couple issues that have been somewhat of a pain to track down,
was hoping others could maybe help out or at the least steer us in the right
direction.
1) Door/elevator prediction is pretty bad. Anyone managed to smooth out or
fix the
If I do that, that's when the console warnings occur.
Thanks,
R.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: 07 February 2007 00:04
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Player animations & GetSequenceL
Hello,
the same Problem occurs by Mani and other Plugins..
Nobody knows, whats wrong???
Is it an engine bug?
With friendly Reguards from Germany
Ratman2000
- Original Message -
From: "Ratman2000" <[EMAIL PROTECTED]>
To:
Sent: Thursday, February 08, 2007 12:46 PM
Subject: [hlcoders]
Hello,
i have an Problem with the Download Tables...
I am adding Sounds to the AutoDownload System by Adding it to the
downloadables...
By Connecting the Sounds are downloaded but when i try to play it, it gets
an error Message,
that the sound not on my harddisc... When i that show in my cstrik
10 matches
Mail list logo