I've seen that before by the way, dozens of times over the last 6 months or so.
It occurs seemingly at random for me however. Shutting down steam and srcds
and then reloading both has always fixed the problem so I never mentioned it.
I assumed it was just another bug in steam, like the one wh
Where you actually apply the bullet-hit code (i.e. for Forsaken it's
OnBulletHit) we apply effects, damage, and bullet forces at that time. So
you'd just need to make sure that those gibs get processed by your
OnBulletHit code.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROT
Oh Mike, you can't imagine how I am excited and happy to read such an
answer. I pray for you.
From: "Mike Durand" <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To:
Subject: RE: [hlcoders] "Disconnect: This Steam account does not own this
game." message
Date: Wed, 21 Mar 2007 09
Hi Janek-
I have spent a little time looking into this but didn't want to respond until I
had something useful to report. I'll let you know.
-Mike Durand
Valve
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Le_Vert
Sent: Wednesday, March 21, 200
Any pointers on what flags? I have already tried VPHYSICS collision flag
and solid flags... Seem to make no difference.
With the bullet code; I assume what your saying is I could use the
TraceBullet to check if it has collided with the model; but if it has
then what shall I do? Some how tell the
In the Cgib::Spawn function you can change the AddSolidFlags and
SetCollisionGroup flags. You can also modify your bullet collision code to
affect that collision group (as it may be ignoring it now).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mukkan Y
I am using this to spawn gibs; however the gibs don't seem to be solid.
If I walk over them or shoot at them it just goes through the gib as if
it where not there?
Anyone have any idea how I can resolve this problem?
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Just a query but I was wondering:
In Half Life 2 when a player is blown up and flys into a wall. Are they
meant to leave a blood mark be default?
Also when you shoot a dead bodie is it meant to leave the flesh decales
on it?
Just wondering; because if not I will need to implement these features
Jay Croghan wrote:
You know, 99.99% of other games have just such options. But Valve
believe they know what's best for us it would seem.
Really? I've never seen any other game that has these options (and I've
seen a lot of game). Can you show me some screen shots of other games
that allow the
You know, 99.99% of other games have just such options. But Valve
believe they know what's best for us it would seem.
- Jay
Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:
Fat chance of this happening right?
http://www.voogru.com/images/inyourdreams.jpg
Nah, that's just too easy.
-
I was expecting an answer from a Valve's guy like Yahn or Alfred. But
nothing ? Is my problem odd ? Or is it so trivial that you don't want to
answer ? Your help will be more than appreciated ;-(
From: "Janek Le_Vert" <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@li
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