RE: [hlcoders] "Disconnect: This Steam account does not own this game." message

2007-03-21 Thread bloodykenny
I've seen that before by the way, dozens of times over the last 6 months or so. It occurs seemingly at random for me however. Shutting down steam and srcds and then reloading both has always fixed the problem so I never mentioned it. I assumed it was just another bug in steam, like the one wh

RE: [hlcoders] SpawnSpecificGibs()

2007-03-21 Thread Ben Everett
Where you actually apply the bullet-hit code (i.e. for Forsaken it's OnBulletHit) we apply effects, damage, and bullet forces at that time. So you'd just need to make sure that those gibs get processed by your OnBulletHit code. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROT

RE: [hlcoders] "Disconnect: This Steam account does not own this game." message

2007-03-21 Thread Janek Le_Vert
Oh Mike, you can't imagine how I am excited and happy to read such an answer. I pray for you. From: "Mike Durand" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: Subject: RE: [hlcoders] "Disconnect: This Steam account does not own this game." message Date: Wed, 21 Mar 2007 09

RE: [hlcoders] "Disconnect: This Steam account does not own this game." message

2007-03-21 Thread Mike Durand
Hi Janek- I have spent a little time looking into this but didn't want to respond until I had something useful to report. I'll let you know. -Mike Durand Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Le_Vert Sent: Wednesday, March 21, 200

Re: [hlcoders] SpawnSpecificGibs()

2007-03-21 Thread Mukkan Yhtio
Any pointers on what flags? I have already tried VPHYSICS collision flag and solid flags... Seem to make no difference. With the bullet code; I assume what your saying is I could use the TraceBullet to check if it has collided with the model; but if it has then what shall I do? Some how tell the

RE: [hlcoders] SpawnSpecificGibs()

2007-03-21 Thread Ben Everett
In the Cgib::Spawn function you can change the AddSolidFlags and SetCollisionGroup flags. You can also modify your bullet collision code to affect that collision group (as it may be ignoring it now). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mukkan Y

[hlcoders] SpawnSpecificGibs()

2007-03-21 Thread Mukkan Yhtio
I am using this to spawn gibs; however the gibs don't seem to be solid. If I walk over them or shoot at them it just goes through the gib as if it where not there? Anyone have any idea how I can resolve this problem? ___ To unsubscribe, edit your list

[hlcoders] Blood Effects (Query)

2007-03-21 Thread Mukkan Yhtio
Just a query but I was wondering: In Half Life 2 when a player is blown up and flys into a wall. Are they meant to leave a blood mark be default? Also when you shoot a dead bodie is it meant to leave the flesh decales on it? Just wondering; because if not I will need to implement these features

Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-21 Thread Jeffrey \"botman\" Broome
Jay Croghan wrote: You know, 99.99% of other games have just such options. But Valve believe they know what's best for us it would seem. Really? I've never seen any other game that has these options (and I've seen a lot of game). Can you show me some screen shots of other games that allow the

RE: [hlcoders] Downloadables Bug? VALVE?

2007-03-21 Thread Jay Croghan
You know, 99.99% of other games have just such options. But Valve believe they know what's best for us it would seem. - Jay Quoting Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>: Fat chance of this happening right? http://www.voogru.com/images/inyourdreams.jpg Nah, that's just too easy. -

Re: [hlcoders] "Disconnect: This Steam account does not own this game." message

2007-03-21 Thread Janek Le_Vert
I was expecting an answer from a Valve's guy like Yahn or Alfred. But nothing ? Is my problem odd ? Or is it so trivial that you don't want to answer ? Your help will be more than appreciated ;-( From: "Janek Le_Vert" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@li