Yes. Except in HL1, there was a function that got called when a client had mismatching files, it would pass the file that is mismatched, and you could return either 1 or 0 to make it kick the client, or not.
Even allowed you to set a nice fancy message. InconsistentFile from dlls/client.cpp: int InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message); One of the ENGINE_FORCE_UNMODIFIED files failed the consistency check for the specified player Return 0 to allow the client to continue, 1 to force immediate disconnection (with an optional disconnect message of up to 256 characters). comments: Added in SDK 2.0. -----Original Message----- From: LDuke [mailto:[EMAIL PROTECTED] Sent: Sunday, April 01, 2007 5:16 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] InconsistentFile Function in Source -- [ Picked text/plain from multipart/alternative ] I think this is what ForceExactFile() does? On 3/30/07, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > > There is a little pet peeve I have with source. > > There seems to be no InconsistentFile function, like in HL1 where a > GameDLL > could decide to kick a player or not if a file was modified. > > It would be nice to have this put in Source, preferably with the same > functionality as before and possibly have a CRC/MD5 hash of the clients > file. > > Just a thought. > > - voogru. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders