Re: [hlcoders] Script location

2007-08-29 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] I don't know if that's possible to do with a server plugin. You need to edit the ammotypes in the code to enable tracers. That's not scripted as far as I know. On 8/29/07, steven belmans <[EMAIL PROTECTED]> wrote: > > Hi all > > i am building a

Re: [hlcoders] serverside plugin visible tracelines?

2007-08-29 Thread David Adams
thanks, it was right under my nose the whole time. its in IEngineTrace.h with an example of it being used in serverplugin_bot.cpp. i knew i had seen it somewhere before! ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] serverside plugin visible tracelines?

2007-08-29 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] tracelines are available through server plugins through another interface (engine interface?) I don't recall offhand and I don't have the code available to peek at to double check. J On 8/29/07, David Adams <[EMAIL PROTECTED]> wrote: > > so im w

[hlcoders] Script location

2007-08-29 Thread steven belmans
Hi all i am building a mod for css. and i want to add gun fire ,like in hl2 (you can see the bullets fly) does anybody have any idee how to do this ?? thanks in advans. _ Probeer Windows Live Hotmail: snel, krachtig en veiliger dan

[hlcoders] serverside plugin visible tracelines?

2007-08-29 Thread David Adams
so im working on a serverside plugin where i need bullet trajectories to be visible for a certain amount of time and then fade out. first, would i be using tracelines for this and two, is it possible to have access to this class within a server plugin. it seems that the util.h isnt able to be inc

Re: [hlcoders] Re: RE: New Chat

2007-08-29 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Mike would there be any chance of getting some of the offline tools that generate depth oef field that Valve uses? Or do you eeven use a custom tool? On 8/29/07, Matt Stafford <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart

Re: [hlcoders] Broken custom sound scripts?

2007-08-29 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] This is incorrect, even sv_pure 2 does nothing to check files within cstrike/scripts (even though it should be forcing the default *sound*.txt files, it simply doesn't). I've email Mike Dussault about that problem, from which I've so far not recei