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I don't know if that's possible to do with a server plugin. You need to
edit the ammotypes in the code to enable tracers. That's not scripted as
far as I know.
On 8/29/07, steven belmans <[EMAIL PROTECTED]> wrote:
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> Hi all
>
> i am building a
thanks, it was right under my nose the whole time. its in
IEngineTrace.h with an example of it being used in
serverplugin_bot.cpp. i knew i had seen it somewhere before!
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tracelines are available through server plugins through another interface
(engine interface?) I don't recall offhand and I don't have the code
available to peek at to double check.
J
On 8/29/07, David Adams <[EMAIL PROTECTED]> wrote:
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> so im w
Hi all
i am building a mod for css.
and i want to add gun fire ,like in hl2 (you can see the bullets fly)
does anybody have any idee how to do this ??
thanks in advans.
_
Probeer Windows Live Hotmail: snel, krachtig en veiliger dan
so im working on a serverside plugin where i need bullet trajectories
to be visible for a certain amount of time and then fade out. first,
would i be using tracelines for this and two, is it possible to have
access to this class within a server plugin. it seems that the util.h
isnt able to be inc
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Mike would there be any chance of getting some of the offline tools that
generate depth oef field that Valve uses? Or do you eeven use a custom tool?
On 8/29/07, Matt Stafford <[EMAIL PROTECTED]> wrote:
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This is incorrect, even sv_pure 2 does nothing to check files within
cstrike/scripts (even though it should be forcing the default *sound*.txt
files, it simply doesn't). I've email Mike Dussault about that problem, from
which I've so far not recei
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