RE: [hlcoders] Creating a Sphere Trace

2007-09-25 Thread Ben Everett
help me out? I'd really like to have a sphere trace. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 2550 (20070925) Information __ This message w

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Justin Krenz
Yeah, you're right. I tried the base SDK and an old version from a year ago, and both didn't have the problem. I'm pretty sure I introduced the bug when I updated to the last major sdk update. Yahn Bernier wrote: Well, I'm 100% sure we don't have this bug in our current codebase. So probably

RE: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Yahn Bernier
Well, I'm 100% sure we don't have this bug in our current codebase. So probably when the SDK gets imaged from it the bug will be fixed for all. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Tuesday, September 25, 2007 7:13 PM To: hlcode

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Fixing the bug isn't the issue... its tracking down the exact cause. On 9/26/07, Nick <[EMAIL PROTECTED]> wrote: > > These bugs scare me, if neither Valve nor the more experienced coders > can fix them. What hope is there for the rest of us less

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Nick
These bugs scare me, if neither Valve nor the more experienced coders can fix them. What hope is there for the rest of us less experienced coders? On 9/25/07, Justin Krenz <[EMAIL PROTECTED]> wrote: > It seems that fix only comes into play when getting an attachment from > the local weapon. My pr

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Justin Krenz
It seems that fix only comes into play when getting an attachment from the local weapon. My problem is elsewhere as it happens during all animations. Is anyone else experiencing my problem? I suppose I should create a new base sdk mod and see if it happens there too to make sure it's not someth

RE: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Yahn Bernier
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] There is another bug fix which will go into the Orange Box version of the SDK related to the view models "replaying" part of their previous animation. (And there are a few other fixes which explain why

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Justin Krenz
Yeah, I'm ashamed for all of us that we didn't find this sooner. :P Tell me how this fix works for you. It fixes the issues I was having with glitchy shoot animations and of course the shoot animations occurring over twice as fast for rapid fire weapons. However, I'm still getting a jittering i

[hlcoders] Creating a Sphere Trace

2007-09-25 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] I've been attempting to create my own sphere trace using 2 engine functions. void GetBrushesInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector *pOutput, int iContentsMask = 0x ) bool GetBrushInfo( int iBrush, CUtlVector *pPlanes

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Tony \"omega\" Sergi
-- [ Picked text/plain from multipart/alternative ] Wow, great catch man. I didn't even notice that! -Tony On 9/25/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Great News if this is the case. :P > > -- ___ To unsubscribe, edit your list preferen

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread admin
Great News if this is the case. :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Justin Krenz
I'm glad you brought this topic back up, and I've found the definite fix. The original problem was that weapons would shoot too fast, but I've been encountering a problem where weapon animations are just plain glitchy when not at a sub 50 ping. Both of these problems are only evident in the base

RE: [hlcoders] Engine Plugin Interface Problems

2007-09-25 Thread Erling Sæterdal
[ Converted text/html to text/plain ] plugins dont need a full sdk. We just need to know what happend to the interfaces that plugins use. Hopefully a min update can come to allow us update our plugins. Perhaps someone from valve could email us offlist with the changes, im sure most of us are willi