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TBH I am not sure exactly. I believe it stopped working after I threw
away my perfectly functioning XP installation and installed Vista D:
I generally code and haven't used the other SDK tools very much in
the last year or so, but my current mod
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TBH I am not sure exactly. I believe it stopped working after I threw
away my perfectly functioning XP installation and installed Vista D:
I generally code and haven't used the other SDK tools very much in
the last year or so, but my current mod
I call it "online" mode for a reason.
On 10/29/07, Adam Donovan <[EMAIL PROTECTED]> wrote:
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>
>
> Ok so I take what I
> said yesterday about offline working back.
> I had steam running in offline mode for about a week, and I had not
> touched
I'll take a look.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer
'voogru' MacDonald
Sent: Saturday, October 27, 2007 5:04 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] OnQueryCvarValueFinished & Orange Box
^
-Original Messag
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I'll try that and get back to you.
On 10/26/07, Mike Dussault <[EMAIL PROTECTED]> wrote:
>
> Does the problem happen if you make an hl2mp map with a cycler using
> that caltrop model, then run an hl2mp linux server with that whitelist?
> If so, s
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I'm receiving this error when trying to connect to a server via Steam Server
Browser, however, I can connect if I use the console command: connect
"IP:PORT" . The server uses HldsUpdateTool method of creating a server
using the HL2MP as game. I
You need to create a "steam.inf" file in your mod's directory on the
server, and it needs to have only "appID=215" in it.
Joel R. wrote:
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I'm receiving this error when trying to connect to a server via Steam Server
Browser, however, I can connec
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the only way i can get it to work is if the client has the hl2mp steam.inf
and the server have no steam.inf in the mod dir, other than the hl2mp one if
they don't have "hl2mp" in the game paths.
On 10/29/07, Justin Krenz <[EMAIL PROTECTED]> wrot
This is a multi-part message in MIME format.
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I am trying to import the animations for a new flying NPC. The entity class
for the flying NPC is based off the half-life 2 scanner, but does not extend
from the half-life 2 scanner class. When using
You can do it that way but then people who don't have hl2dm won't be
able to play your mod, and the Steam friends list will say that players
are playing HL2DM.
Tony "omega" Sergi wrote:
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the only way i can get it to work is if the client has the
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untrue, that's how one of my other mods has been running for the past 5
months.
but regardless, this needs to be fixed.
On 10/29/07, Justin Krenz <[EMAIL PROTECTED]> wrote:
>
> You can do it that way but then people who don't have hl2dm won't be
I've definitely gotten complaints from my players who couldn't play
because I was using the HL2DM steam.inf instead of the "appid=215" one.
Have you talked to any of your players who don't have HL2DM and
confirmed that they're able to play without getting a "you don't own
this game" message?
Ton
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just use the hl2mp steam.inf with appid=215
just leave the version number and the game name as hl2mp
On 10/29/07, Justin Krenz <[EMAIL PROTECTED]> wrote:
>
> I've definitely gotten complaints from my players who couldn't play
> because I was usi
http://forums.hl2ctf.net/index.php?showtopic=3654&pid=37174&mode=threaded&show=&st=entry37174
Mike Durand disagrees. It's funny because on this list when I asked for
a fix for this problem, Mike said your method was the fix (using the
hl2mp steam.inf), but that leaves those without hl2mp unabl
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also of note, that's an entirely differnet problem than what we're talking
about.
that fix doesn't solve not being able to join from server browser, or stop
the dedicated server from spitting out "masterserverrequestrestart please
restart to get
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And i'm telling you it doesn't work - tried to make it work that way all
day, until i discovered this other workaround.
By using the hl2mp version info, with the source sdk base appid tonight just
so that a playtest could be made.
it still loads a
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so i'm trying to create a combo system for my mod. im currently using the
single player mod for hl2 and i wanna figure out how do i set up a combo system
as im pretty new to source coding. the combo system goes like this that when
players hit
Yay! Thank you.
- voogru.
-Original Message-
From: Mike Dussault [mailto:[EMAIL PROTECTED]
Sent: Monday, October 29, 2007 2:21 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] OnQueryCvarValueFinished & Orange Box
I'll take a look.
-Original Message-
From: [EMAIL P
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