Imma do this for the next mod i make
On Dec 28, 2007 9:50 PM, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
> It's easy.
>
> 1. Open file at random.
> 2. Change number at random.
> 3. Recompile.
> 4. Launch game.
> 5. If game doesn't crash, goto 1.
>
> ~~ Ondra
>
>
> On 29.12.07 4:38 Uhr, andy no wrote
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I'll be sure to try that sometime.
On Dec 28, 2007 9:50 PM, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
> It's easy.
>
> 1. Open file at random.
> 2. Change number at random.
> 3. Recompile.
> 4. Launch game.
> 5. If game doesn't crash, goto 1.
>
>
It's easy.
1. Open file at random.
2. Change number at random.
3. Recompile.
4. Launch game.
5. If game doesn't crash, goto 1.
~~ Ondra
On 29.12.07 4:38 Uhr, andy no wrote:
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Ah yes, it would be awesome to have something to help. I've actually
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Ah yes, it would be awesome to have something to help. I've actually been
wanting to get in to coding. But I have no idea where to start.
On Dec 28, 2007 8:33 PM, Mark Wisecarver <[EMAIL PROTECTED]> wrote:
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Yeah I noticed that.
Normally Outlook 2007 to my SmarterMail POP3 server...
(SmarterMail Enterprise Edition Version 4.3.2831)
But I sent that from Windows Live Hotmail, same as I'm doing right now. Messy
for sure. Let's see what this one does...
Bloody hotmail! Get a gmail account and use Thunderbird or Outlook :P
Adam Maras (memzero) wrote:
(Off-topic- I don't know what mail client you use, but it totally just
ate the quoted previous messages!)
// Adam Maras (memzero)
Mark Wisecarver wrote:
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(Off-topic- I don't know what mail client you use, but it totally just
ate the quoted previous messages!)
// Adam Maras (memzero)
Mark Wisecarver wrote:
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Yup, make it more like Coding 4 Fun.
Starter Kits for the Msft DNA coders are kicking it
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Yup, make it more like Coding 4 Fun.
Starter Kits for the Msft DNA coders are kicking it right now.This is an idea
we've been tossing around, and will put into practice "soon".
> > I second this whole thing, i'll help documenting some stuff> >
I second this whole thing, i'll help documenting some stuff
Maybe it will increase the sharing of ideas/code with the sdk -- i.e.
people not keeping everything to themselves.
Adam Maras (memzero) wrote:
My thinking is that we'll have more people interested in modding if they
see that the Orange
My thinking is that we'll have more people interested in modding if they
see that the Orange Box SDK is out and has decent documentation.
// Adam Maras (memzero)
Paul Peloski wrote:
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I'd help in a community effort to clean up and document SDK
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I'd help in a community effort to clean up and document SDK code. It would
have to be in the form of a patch, since it's illegal to redistribute the
actual SDK. The only problem is that it's a little late to start on an
effort like that, consideri
Where Doxygen is most useful is when the actual code itself is
commented in a way that makes documenting easier and theres where
we're stuck. Im not sure what convention Valve uses but Doxygen
doesn't like it.
To be honest, the most benefitial thing to do would be to go through
the entire code bas
There is an option within Doxygen to include the whole source tree, just
certain sections (For documented classes/functions), or none at all.
I'm guessing we wouldn't use the first one, maybe the second or third.
Adam Maras (memzero) wrote:
You have no idea how happy I am to hear that :D
That
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It really just depends on which code base you based y our mod off of, and
how much you modified base code or not. The only 'major' change imo is view
render, and shader code. Most other things plug in pretty painlessly unless
you modified a lot of
You have no idea how happy I am to hear that :D
That being said, was there ever really a _proper_ documentation site
written for the SDK? The only reason I'm not saying we should do it now
is because the Orange Box code is on the verge of release... it would be
foolish to start documenting only t
I don't think that much has changed internally to warrant this burst
of action. It's just really the same code, cleaned up, with
new/changed bits. A conversion guide would probably be good though.
Although I think there's only really about 5 major things that you'd
need to change in your code.
gar
That's another reason a manual writeup might be a good idea. We don't
have to post the source tree, just class definitions and such.
// Adam Maras (memzero)
Jed wrote:
Theres already a hundred odd sites with Doxygen dumps of the HL2 SDK.
That said, putting the code through Doxygen not only d
Theres already a hundred odd sites with Doxygen dumps of the HL2 SDK.
That said, putting the code through Doxygen not only documents it but
will also give access to the entire source tree. Considering that you
have to buy a Source game to get access to the SDK, this kind bypasses
it.
- Jed
On 28
Could VALVe possibly host a Doxygen'd site for us of the SDK code? Then
we can link to it from the WIKI.
Tobias Kammersgaard wrote:
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Interesting idea! A Doxygen setup perhaps :-)?
/ProZak
On 28/12/2007, Adam Maras (memzero) <[EMAIL PROTECTED]
I was personally thinking something a little more handmade, but that's a
good start! I need to take a better look at Doxygen to say for sure, though.
// Adam Maras (memzero)
Tobias Kammersgaard wrote:
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Interesting idea! A Doxygen setup perhap
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Interesting idea! A Doxygen setup perhaps :-)?
/ProZak
On 28/12/2007, Adam Maras (memzero) <[EMAIL PROTECTED]> wrote:
>
> Hello everybody,
>
> As Mike Durand said, it doesn't look likely that the SDK code for the
> Orange Box is going to be out
Hello everybody,
As Mike Durand said, it doesn't look likely that the SDK code for the
Orange Box is going to be out by the end of the month. That being said,
we have some time to get ready for it! I'm proposing that once the code
is release, myself and some of you people out there in coderland g
Thanks Jay, that's exactly the mapping I was looking for; and yeah,
GetPhysicsBone() works on client too with a basic c/p.
Thanks a bunch!
-- Maarten
<
> On the server you'd do this:
>
> int boneIndex = LookupBone("head");
> int ragdollBoneIndex = GetPhysicsBone(boneIndex);
>
> Then get the ragd
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just do rebuild all to fix this
On Dec 26, 2007 4:41 PM, Josh Marshall <[EMAIL PROTECTED]> wrote:
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> They dont look like actual code problems.
>
> Have you added all the right directorys etc
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