Worked out what was causing it. Because I was trying to make a it look like
it was highlighted, on a single click it moved the selected panel in front
of the object. Thus you weren't clicking on the panel itself but the
highlight panel.
Stupid mistake. :P
-Original Message-
From: [EMAIL P
--
[ Picked text/plain from multipart/alternative ]
Beat you to the punch!
Regards,
Paul
On Jan 31, 2008 2:10 PM, Christopher Harris <[EMAIL PROTECTED]> wrote:
> So you have the two vectors coming in on the client machine correct? To
> get
> the best movement out of your information would be be
So you have the two vectors coming in on the client machine correct? To get
the best movement out of your information would be best to process it into a
CUserCmd which would be sent to the server and then would run through the
gamemovement code which would ensure certain constraints and this would
--
[ Picked text/plain from multipart/alternative ]
in_main.cpp: CInput::CreateMove
This function fills out the members of a CUserCmd structure which represents
the player's input (regardless of the type of input device), the input is
then sent to the server and processed by game movement to clip
--
[ Picked text/plain from multipart/alternative ]
Hey all,
I'm coding a modification for Source to play it in a VR system with motion
capture as input. I've got the motion capture coded as far as a pair of
vectors, one for the change in position since the last update and one for
the change in vi
--
[ Picked text/plain from multipart/alternative ]
and CClientScoreboard should already have the code for it.
Just make sure you modify your derived scoreboard to use those columns.
(PV uses a modified hl2mp scoreboard, with the avatar stuff from the base
class)
On Jan 31, 2008 11:57 AM, Mark Cha
Good Find. Now to fiddle with it :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jorge Rodriguez
Sent: Friday, February 01, 2008 12:30 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Scoreboard
--
[ Picked text/plain from multipart/a
--
[ Picked text/plain from multipart/alternative ]
The code to do this should be in client\vgui_avatarimage.h
--
Jorge "Vino" Rodriguez
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftwa
Mike any chances we could get the code for the tf2 scoreboard or the steam
community features like the picture and locking the name.
Mark
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware
9 matches
Mail list logo