Re: [hlcoders] Studiomdl Broken

2008-02-13 Thread Maarten De Meyer
So there is a way to compile with the ep1 studiomdl? Because I'm getting the MaterialSystem.dll error, regardless if I have HLMV running or not. Is this fixed if I compile the studiomdl from the beta code? -- Maarten > Well I figured out why vphysics.dll wasn't being loaded. > I was running: > >

Re: [hlcoders] When is OB SDK coming out of beta? Also, difficultly in merging code?

2008-02-13 Thread Nick
For merging new code I found the easiest way is http://kdiff3.sourceforge.net/ make sure you have the vanilla copy of your previous codebase (ep1 scratch sdk) add your modified codebase (ep1 scratch sdk) then set the new codebase ep2 scratch sdk takes a day or so though to work out manual merges,

RE: [hlcoders] When is OB SDK coming out of beta? Also, difficultly in merging code?

2008-02-13 Thread Cale Dunlap
That is a useful find Nick. Thanks for sharing that with everyone. Another one that is pretty good is Beyond Compare (http://www.scootersoftware.com/). It isn't free but the program is pretty good for code merges. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Beh

Re: [hlcoders] When is OB SDK coming out of beta? Also, difficultly in merging code?

2008-02-13 Thread Dylan
On a related note I have a couple of questions. Is there going to be a beta sdk update alongside the big TF2 update? If so may we see a changelog? -- From: "dave daveslastname" <[EMAIL PROTECTED]> Sent: Wednesday, February 13, 2008 8:51 PM To: Subje

RE: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog

2008-02-13 Thread Mark Chandler
Weird, I have done what you have said and I don't have that problem. But I did have a problem of the text going out side the textbox which I have fixed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Harris Sent: Thursday, February 14, 2008 5:

RE: [hlcoders] When is OB SDK coming out of beta? Also, difficultly in merging code?

2008-02-13 Thread Cale Dunlap
Well, I had my fair share of issues, but as omega said to me... they were mostly "bad ports". A lot of my problems were related to overriding base-classes like the player and such. If you've done any of that, make sure that your overridden functions include any additional function calls that were

[hlcoders] When is OB SDK coming out of beta? Also, difficultly in merging code?

2008-02-13 Thread dave daveslastname
-- [ Picked text/plain from multipart/alternative ] I have two questions for the more experienced: First, when is the OB / EP2 codebase coming out of it's beta status? We're going to be porting our mod's source code to the new engine, but don't want to do so until it's out of this experimental sta

Re: [hlcoders] Re: Beta SourceSDK does not start

2008-02-13 Thread Giancarlo Rivas
-- [ Picked text/plain from multipart/alternative ] I can't launch any source games (hl2, hl2dm, sdk base) or any mods since orange box, is that a bug too? Launch game, Preparing to launch, hl2.exe at task manager, dissappears, nothing. I complained at steam support and haven't received response s

Re: [hlcoders] Studiomdl Broken

2008-02-13 Thread Tim Baker
Well I figured out why vphysics.dll wasn't being loaded. I was running: bin\ep1\bin\studiomdl -game "path to orangebox mod" That caused Steam to overwrite bin\ep1\bin\vphysics.dll (and a bunch of other files) with the orangebox versions. Having HLMV running prevented those files from being o

RE: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog

2008-02-13 Thread Christopher Harris
Heh, Yes, in fact that is all I can do. If I click on the scrollbar it will start selecting text as if the scollbar does not exist. Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Wednesday, February 13, 2008 7:22 AM To: hlcoders

Re: [hlcoders] CS:S source code?

2008-02-13 Thread Grash
Yes, you need to build for your mappers a system of entities that implements your assault gametype. You specifically name triggers (I'm going to take that you mean any brush ent to be a trigger). Using just triggers may not be the best option for what you're trying to achieve. Take TF2\CTF for exa

[hlcoders] (no subject)

2008-02-13 Thread coderdude
You can always overwrite the standard vgui::Panel abstract class I think. I didn't try but might work. If not, then just create a simple derived class that does your stuff and then do "search and replace" on all vgui::Panel to change them to your class. I know it's very dirty but if you really n

[hlcoders] OB MP crash

2008-02-13 Thread David Shaw
-- [ Picked text/plain from multipart/alternative ] Hi All, I have a problem with running OB MP code - I have Visual Studio C++ Express with the Windows SDK and Direct X SDK installed - I have added the paths to the Windows SDK into the properties - I start Steam with -beta srcsdk012

RE: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog

2008-02-13 Thread Mark Chandler
Can you select text from it? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Harris Sent: Wednesday, February 13, 2008 9:00 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog This is a mu

[hlcoders] Scrollbar on vgui::RichText in a PropertyDialog

2008-02-13 Thread Christopher Harris
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, If I have a panel I made that has a vgui::RichText with scrollbar enabled I can use the scrollbar when I test the page on its own. When I add it to a properties dialog I can no longer use the scr

Re: [hlcoders] Studiomdl Broken

2008-02-13 Thread Kyle K
I've been trying but I can't get verts in the right order :( Or animations. I don't know what I'm doing well enough. Ryan Sheffer wrote: -- [ Picked text/plain from multipart/alternative ] On another note, I didnt realize the studiomdl code was released with the sdk. I guess its time for somebod