So there is a way to compile with the ep1 studiomdl? Because I'm getting
the MaterialSystem.dll error, regardless if I have HLMV running or not. Is
this fixed if I compile the studiomdl from the beta code?
-- Maarten
> Well I figured out why vphysics.dll wasn't being loaded.
> I was running:
>
>
For merging new code I found the easiest way is http://kdiff3.sourceforge.net/
make sure you have the vanilla copy of your previous codebase (ep1 scratch sdk)
add your modified codebase (ep1 scratch sdk)
then set the new codebase ep2 scratch sdk
takes a day or so though to work out manual merges,
That is a useful find Nick. Thanks for sharing that with everyone.
Another one that is pretty good is Beyond Compare
(http://www.scootersoftware.com/). It isn't free but the program is pretty
good for code merges.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Beh
On a related note I have a couple of questions.
Is there going to be a beta sdk update alongside the big TF2 update?
If so may we see a changelog?
--
From: "dave daveslastname" <[EMAIL PROTECTED]>
Sent: Wednesday, February 13, 2008 8:51 PM
To:
Subje
Weird, I have done what you have said and I don't have that problem. But I
did have a problem of the text going out side the textbox which I have
fixed.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christopher
Harris
Sent: Thursday, February 14, 2008 5:
Well, I had my fair share of issues, but as omega said to me... they were
mostly "bad ports".
A lot of my problems were related to overriding base-classes like the player
and such. If you've done any of that, make sure that your overridden
functions include any additional function calls that were
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I have two questions for the more experienced:
First, when is the OB / EP2 codebase coming out of it's beta status? We're
going to be porting our mod's source code to the new engine, but don't want
to do so until it's out of this experimental sta
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I can't launch any source games (hl2, hl2dm, sdk base) or any mods since
orange box, is that a bug too? Launch game, Preparing to launch, hl2.exe at
task manager, dissappears, nothing.
I complained at steam support and haven't received response s
Well I figured out why vphysics.dll wasn't being loaded.
I was running:
bin\ep1\bin\studiomdl -game "path to orangebox mod"
That caused Steam to overwrite bin\ep1\bin\vphysics.dll (and a
bunch of other files) with the orangebox versions. Having
HLMV running prevented those files from being o
Heh, Yes, in fact that is all I can do. If I click on the scrollbar it will
start selecting text as if the scollbar does not exist.
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler
Sent: Wednesday, February 13, 2008 7:22 AM
To: hlcoders
Yes, you need to build for your mappers a system of entities that
implements your assault gametype.
You specifically name triggers (I'm going to take that you mean any
brush ent to be a trigger). Using just triggers may not be the best
option for what you're trying to achieve. Take TF2\CTF for exa
You can always overwrite the standard vgui::Panel abstract class I think. I
didn't try but might work. If not, then just create a simple derived class that
does your stuff and then do "search and replace" on all vgui::Panel to change
them to your class. I know it's very dirty but if you really n
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Hi All,
I have a problem with running OB MP code
- I have Visual Studio C++ Express with the Windows SDK and Direct X
SDK installed
- I have added the paths to the Windows SDK into the properties
- I start Steam with -beta srcsdk012
Can you select text from it?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christopher
Harris
Sent: Wednesday, February 13, 2008 9:00 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Scrollbar on vgui::RichText in a PropertyDialog
This is a mu
This is a multipart message in MIME format.
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Hey,
If I have a panel I made that has a vgui::RichText with scrollbar enabled I
can use the scrollbar when I test the page on its own. When I add it to a
properties dialog I can no longer use the scr
I've been trying but I can't get verts in the right order :( Or
animations. I don't know what I'm doing well enough.
Ryan Sheffer wrote:
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On another note, I didnt realize the studiomdl code was released with the
sdk. I guess its time for somebod
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