I've sorted out the slots sticking around between servers (casts =
trouble), but the lack of a full update on load/join is still an issue.
Tom Edwards wrote:
> I worked out my EHandle array in the end, and it works great. There
> seems to be a problem with full updates though. I think this conso
I worked out my EHandle array in the end, and it works great. There
seems to be a problem with full updates though. I think this console
output speaks for itself:
> server slot 1 populated
> server slot 2 populated
> server slot 3 populated
> server slot 4 populated
> server slot 5 empty
> server
> Message: 2
> Date: Tue, 25 Mar 2008 19:31:50 +
> From: Tom Leighton <[EMAIL PROTECTED]>
> Subject: Re: [hlcoders] cooperative&vs2003
> To: Discussion of Half-Life Programming
>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=windows-1251; format=flowed
>
> You ne
It is working great now. thx for the quick fix Mike.
Congrats.
2008/3/26, Tom Leighton <[EMAIL PROTECTED]>:
>
> Mike, while you're at it can you fix the Mounting content problem in
> Debug mode? (Its on bugzilla)
>
> Mike Durand wrote:
> > We're aware of the problem and are looking to make a fix
Mike, while you're at it can you fix the Mounting content problem in
Debug mode? (Its on bugzilla)
Mike Durand wrote:
> We're aware of the problem and are looking to make a fix. Not sure if
> the fix will be an update to the Ep1 engine or an update to Steam at
> this point.
>
> I'll advise the li
We're aware of the problem and are looking to make a fix. Not sure if
the fix will be an update to the Ep1 engine or an update to Steam at
this point.
I'll advise the list when I have an ETA on the fix.
-Mike
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