Re: [hlcoders] server querys

2008-04-22 Thread Nick
thanks also very helpful On Tue, Apr 22, 2008 at 8:27 PM, Patrick Shelley <[EMAIL PROTECTED]> wrote: > Thats a massive help! > > Thank You! > > > > Pat > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: >

Re: [hlcoders] server querys

2008-04-22 Thread Patrick Shelley
Thats a massive help! Thank You! Pat ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] server querys

2008-04-22 Thread Andrew Simpson
You might also want to try using one of the freely available PHP classes for Source server querying that are on the 'net. e.g. http://www.phpclasses.org/browse/package/1815.html http://gameq.sourceforge.net You'll save yourself a lot of fairly tedious socket legwork! -Original Message-

Re: [hlcoders] server querys

2008-04-22 Thread Patrick Shelley
I'm on it !!! Thx Pat ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] server querys

2008-04-22 Thread theY4Kman
Take a look at the wiki: http://developer.valvesoftware.com/wiki/Server_Queries On Tue, Apr 22, 2008 at 6:12 PM, Patrick Shelley <[EMAIL PROTECTED]> wrote: > Hi List > > I want to learn about querying a game server and putting the results on a > HTML page for my clan members. > > i guess this is

[hlcoders] server querys

2008-04-22 Thread Patrick Shelley
Hi List I want to learn about querying a game server and putting the results on a HTML page for my clan members. i guess this is possible because i see it on game-monitor when i search for my clan server. i have this: http://www.novanet.co.uk/dolog.asp but its .asp and just parses the logs i p

[hlcoders] timeGetTime and mod crash on run

2008-04-22 Thread Timothy Chilvers
Hey all, I have had to remove these lines of code to get my program to compile because my motion tracking library relies on timeGetTime, could this be why my mod crashes on startup? Code from protected_things.h here, line 154-159 by default: #ifndef _XBOX #if defined( timeGetTime ) #