Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Matt Stafford
I'm gonna make this change anyway, load all .pcf fies from the particles directory (the code is in particle_parse.cpp) On Fri, Jun 13, 2008 at 1:33 PM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > Mike, it would be nice to take advantage of the particle systems from the > plug-in inte

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Tom Edwards
If this is going to happen, it would be great to do the same for other types of manifest. If files like soundscapes, response rules and soundscripts were given unique extensions (currently they're all plain ..txt) the engine could scan the whole scripts/ folder for them. It'd help mappers tryin

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Spencer 'voogru' MacDonald
Yeah, this would also have the side effect of allowing mappers to make their own particle systems. It's a no brainer. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Friday, June 13, 2008 4:59 AM To: Discussion of Half-Life Pr

[hlcoders] CTFSteamStats (achievements)

2008-06-13 Thread Tom Edwards
We've got the code for achievements, by the looks of things, but of course there's nothing doing on the Steam servers so we get a CTFSteamStats DevMsg error every time our mod loads instead. Which way is this going to swing? ___ To unsubscribe, edit

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Tom Leighton
And also in some sense the custom models / skins that use game_sounds_manifest.txt where you lose the sounds on a pure or sv_consistency 1 server. Spencer 'voogru' MacDonald wrote: > Yeah, this would also have the side effect of allowing mappers to make their > own particle systems. > > It's a n

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Spencer 'voogru' MacDonald
Come to think of it, it might be a better idea to just use a networked string table (say... particleprecache), read the default particle systems from the manifest, and then after reading other precached files (models, generic, sound), process the particleprecache. Mainly to just avoid reading pote

[hlcoders] Network tables

2008-06-13 Thread Mark Chandler
Hey mike, Is there any way to make a network table optional. I Want to do a small change for ges but don't want to break compatibility with the current release. It doesn't matter if the client has the old version as it just wont have a display because everything else is done server side. Mark __

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Janek
Mike, Do you plan to include fix for jittery movement in HL2MP codeline ? Sergi said it was due to network tables which were missing variables. [EMAIL PROTECTED] 2008/6/13 Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>: > Come to think of it, it might be a better idea to just use a networked >

[hlcoders] Dedicated server debug

2008-06-13 Thread Nuno Ramiro
Hello, I've been trying to setup the debug mode for the dedicated server, but was unsucessfull. I have pointed the command to srcds.exe under dedicated server, also added -console -debug -game MyMod to command arguments and the working dir set to dedicated server/bin. And when I try to run it I g

Re: [hlcoders] Dedicated server debug

2008-06-13 Thread Tom Edwards
Isn't it -allowdebug? Nuno Ramiro wrote: > Hello, > > I've been trying to setup the debug mode for the dedicated server, but was > unsucessfull. > I have pointed the command to srcds.exe under dedicated server, also added > -console -debug -game MyMod to command arguments and the working dir set t

Re: [hlcoders] Dedicated server debug

2008-06-13 Thread Nuno Ramiro
If it is, the problem isn't there. Just tried with -allowdebug instead of -debug and got the same output. Also note that I am using the OB SDK (not sure if this changes anything on the server side). On Fri, Jun 13, 2008 at 6:13 PM, Tom Edwards <[EMAIL PROTECTED]> wrote: > Isn't it -allowdebug?

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Mike Durand
That one is on the list of fixes Tony has made that I have not had time to merge over yet. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Sent: Friday, June 13, 2008 8:12 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Tool

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Janek
Thank you very much for letting us know its status Mike :-) 2008/6/13 Mike Durand <[EMAIL PROTECTED]>: > That one is on the list of fixes Tony has made that I have not had time > to merge over yet. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Tony "omega" Sergi
Actually, i'm glad you mentioned it, because I just realized i either lost the code change, or i forgot to do it for hl2mp, so i've just done it now ;) -Tony On Fri, Jun 13, 2008 at 5:37 PM, Janek <[EMAIL PROTECTED]> wrote: > Thank you very much for letting us know its status Mike :-) > > 2008/6/

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Daniel Glenn
Planning on sharing that tasty nectar? :D On Fri, Jun 13, 2008 at 4:59 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > Actually, i'm glad you mentioned it, because I just realized i either lost > the code change, or i forgot to do it for hl2mp, so i've just done it now > ;) > -Tony > > On Fri,

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Daniel Glenn
And actually, let me add something to that somewhat strange statement. Is it just the fixes that were posted in the "Orange Box Jittery Movement" topic on the Source Coding forums or is it something more? On Fri, Jun 13, 2008 at 5:09 PM, Daniel Glenn <[EMAIL PROTECTED]> wrote: > Planning on shari

Re: [hlcoders] Tools and SDK Updates Live Now

2008-06-13 Thread Tony "omega" Sergi
Yeah, just the network tables needed to be updated. On Fri, Jun 13, 2008 at 6:13 PM, Daniel Glenn <[EMAIL PROTECTED]> wrote: > And actually, let me add something to that somewhat strange statement. Is > it > just the fixes that were posted in the "Orange Box Jittery Movement" topic > on the Sour

Re: [hlcoders] Dedicated server debug

2008-06-13 Thread Mark Chandler
I don't think srcds has the ability to be able to debug. You can debug it by running a local server or by getting the crash dumps from the dedicated server and using those. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nuno Ramiro Sent: Saturday, June 14

Re: [hlcoders] Dedicated server debug

2008-06-13 Thread Matthew Dryden
I just had an issue with a crash that the .mdmp files were able to solve easily. You just have to keep a copy of your .pdb files that go with the release. -- Matthew Dryden http://www.matthewdryden.ca [EMAIL PROTECTED] > I don't think srcds has the ability to be able to debug. You can debug it