Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Mark Chandler
The thing is nick that modding is all about working stuff out for yourself and trial and error. So what if there is one little bug you need to fix for it to work. This helps you buy teaching you skills in searching and working out the fix. Your also lucky that people have told you three times how

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Adam Maras (memzero)
*THERE IS NOTHING BROKEN, THEREFORE, THERE IS NOTHING TO FIX* Am I wrong in saying this? You're trying to say that a panel that *YOU NEED TO CREATE FOR YOUR MOD* is broken because *YOU HAVEN'T CREATED IT YET*. This isn't a bug. It's not a legitimate anything. It's you showing us that you refuse

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Nick
Either the bugs are simplistic, in which case it should take Mike no more than 2 minutes to fix, and will provide him a much needed break from all of the serious bugs that Mike has to fix. Or the bugs are super complex, which would make fixing them even more important. They are quite valid bugs,

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Adam Maras (memzero)
I love how at least three people on the list have told you how to fix your problem, yet you still ask... // Adam Maras (memzero) Nick wrote: > Hi Mike, can you fix the multiplayer options screen in the beta ep2 hl2mp > sdk??? > > > can you check why check why c_team_train_watcher.cpp and > c_

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Ryan Sheffer
Nick, your problems are simplistic and not worth Mikes time. You shouldn't be making a mod if you cant fix them on your own. On Thu, Jul 3, 2008 at 4:45 PM, Nick <[EMAIL PROTECTED]> wrote: > Hi Mike, can you fix the multiplayer options screen in the beta ep2 hl2mp > sdk??? > > > can you check why

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Patrick Shelley
Whats the IFM? Are these the movie tools? If so i asked Alfred about them and his reply was... On 7/4/08, Nick <[EMAIL PROTECTED]> wrote: > > Hi Mike, can you fix the multiplayer options screen in the beta ep2 hl2mp > sdk??? > > > can you check why check why c_team_train_watcher.cpp and > c_

Re: [hlcoders] Antlion worker spit

2008-07-03 Thread Andrew Watkins
Thanks guys, worked a treat. Should have thought of that myself, but for some reason didn't consider that in the hl2 rules it wouldn't be filtering down to hl2mp. Ah well. For the record, I just added the following to ShouldCollide in my gamerules: // Prevent the player movement from colliding

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Nick
Hi Mike, can you fix the multiplayer options screen in the beta ep2 hl2mp sdk??? can you check why check why c_team_train_watcher.cpp and c_team_train_watcher.h are not included in the clienside project file sdk(hl2mp ep2 sdk) http://img301.imageshack.us/my.php?image=screenshot017zn9.jpg Caus

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Benjamin Davison
Thanks Mike! On a related tools note, are we ever going to get other tools like the IFM? And also on a more related note to us coders; are we going to get some kind of API to create our own tools? On Thu, Jul 3, 2008 at 11:50 PM, Mike Durand <[EMAIL PROTECTED]> wrote: > They're all there now. Yo

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Mike Durand
They're all there now. You can see all 11 new articles at the bottom of the categroty page Tom sent earlier: http://developer.valvesoftware.com/wiki/Category:Particle_System -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Thursda

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Mike Durand
That's just one of several. I'm doing the rest today. And you're very welcome. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Thursday, July 03, 2008 1:55 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Valve's par

Re: [hlcoders] Valve's particle editor documentation

2008-07-03 Thread Tom Edwards
Here they are, everyone: http://developer.valvesoftware.com/wiki/Category:Particle_System Thanks Mike. :-) Mike Durand wrote: > It is on my to-do list. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tom > Edwards > Sent: Wednesday, Jul

Re: [hlcoders] Antlion worker spit

2008-07-03 Thread Ryan Sheffer
You need to add the spit collision group to your gamerules, they are spawning inside eachother. On Thu, Jul 3, 2008 at 8:47 AM, Garry Newman <[EMAIL PROTECTED]> wrote: > I had trouble getting it to work when I was first adding it to GMod. I > don't remember exactly how I got it working but I thin

Re: [hlcoders] Antlion worker spit

2008-07-03 Thread Garry Newman
I had trouble getting it to work when I was first adding it to GMod. I don't remember exactly how I got it working but I think it was something to do with something that was #ifdef'd out (probably an #ifdef EPISODIC). I remember it did take me a while to work it out - if you can't find it let me k

[hlcoders] Antlion worker spit

2008-07-03 Thread Andrew Watkins
Has anyone had any difficulty convincing antlion worker's spit to work properly? My workers spit, but the spit globules don't move. Its a hl2dm mod (OB), and in order to be able to create antlion workers using CBaseEntity::Create, I minimally overrode the antlion class to create an antlion wor