The thing is nick that modding is all about working stuff out for yourself
and trial and error. So what if there is one little bug you need to fix for
it to work. This helps you buy teaching you skills in searching and working
out the fix.
Your also lucky that people have told you three times how
*THERE IS NOTHING BROKEN, THEREFORE, THERE IS NOTHING TO FIX* Am I wrong
in saying this? You're trying to say that a panel that *YOU NEED TO
CREATE FOR YOUR MOD* is broken because *YOU HAVEN'T CREATED IT YET*.
This isn't a bug. It's not a legitimate anything. It's you showing us
that you refuse
Either the bugs are simplistic, in which case it should take Mike no
more than 2 minutes to fix, and will provide him a much needed break
from all of the serious bugs that Mike has to fix. Or the bugs are
super complex, which would make fixing them even more important.
They are quite valid bugs,
I love how at least three people on the list have told you how to fix
your problem, yet you still ask...
// Adam Maras (memzero)
Nick wrote:
> Hi Mike, can you fix the multiplayer options screen in the beta ep2 hl2mp
> sdk???
>
>
> can you check why check why c_team_train_watcher.cpp and
> c_
Nick, your problems are simplistic and not worth Mikes time. You shouldn't
be making a mod if you cant fix them on your own.
On Thu, Jul 3, 2008 at 4:45 PM, Nick <[EMAIL PROTECTED]> wrote:
> Hi Mike, can you fix the multiplayer options screen in the beta ep2 hl2mp
> sdk???
>
>
> can you check why
Whats the IFM? Are these the movie tools?
If so i asked Alfred about them and his reply was...
On 7/4/08, Nick <[EMAIL PROTECTED]> wrote:
>
> Hi Mike, can you fix the multiplayer options screen in the beta ep2 hl2mp
> sdk???
>
>
> can you check why check why c_team_train_watcher.cpp and
> c_
Thanks guys, worked a treat. Should have thought of that myself, but for
some reason didn't consider that in the hl2 rules it wouldn't be filtering
down to hl2mp. Ah well. For the record, I just added the following to
ShouldCollide in my gamerules:
// Prevent the player movement from colliding
Hi Mike, can you fix the multiplayer options screen in the beta ep2 hl2mp sdk???
can you check why check why c_team_train_watcher.cpp and
c_team_train_watcher.h are not
included in the clienside project file sdk(hl2mp ep2 sdk)
http://img301.imageshack.us/my.php?image=screenshot017zn9.jpg
Caus
Thanks Mike!
On a related tools note, are we ever going to get other tools like the IFM?
And also on a more related note to us coders; are we going to get some kind
of API to create our own tools?
On Thu, Jul 3, 2008 at 11:50 PM, Mike Durand <[EMAIL PROTECTED]>
wrote:
> They're all there now. Yo
They're all there now. You can see all 11 new articles at the bottom of
the categroty page Tom sent earlier:
http://developer.valvesoftware.com/wiki/Category:Particle_System
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Durand
Sent: Thursda
That's just one of several. I'm doing the rest today.
And you're very welcome. :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom
Edwards
Sent: Thursday, July 03, 2008 1:55 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Valve's par
Here they are, everyone:
http://developer.valvesoftware.com/wiki/Category:Particle_System
Thanks Mike. :-)
Mike Durand wrote:
> It is on my to-do list.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> Edwards
> Sent: Wednesday, Jul
You need to add the spit collision group to your gamerules, they are
spawning inside eachother.
On Thu, Jul 3, 2008 at 8:47 AM, Garry Newman <[EMAIL PROTECTED]> wrote:
> I had trouble getting it to work when I was first adding it to GMod. I
> don't remember exactly how I got it working but I thin
I had trouble getting it to work when I was first adding it to GMod. I
don't remember exactly how I got it working but I think it was
something to do with something that was #ifdef'd out (probably an
#ifdef EPISODIC).
I remember it did take me a while to work it out - if you can't find
it let me k
Has anyone had any difficulty convincing antlion worker's spit to work
properly? My workers spit, but the spit globules don't move.
Its a hl2dm mod (OB), and in order to be able to create antlion workers
using CBaseEntity::Create, I minimally overrode the antlion class to create
an antlion wor
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