Re: [hlcoders] Push Gun

2008-12-09 Thread Michael Chang
What's the difference between VelocityPush and doing Get/SetAbsVelocity and adding a force vector? I'm away from the SDK otherwise I would open it and check it out. Someone wish to enlighten the rest of us? :) ~M If by push you mean blown back in a single blow, VelocityPunch? > > I would like

Re: [hlcoders] Jumping?

2008-12-09 Thread nemus
Thank you very much! > sorry, it's in gamemovement.cpp > The function you want to modify is > > bool CGameMovement::CheckJumpButton( void ) > > > - Original Message - > From: <[EMAIL PROTECTED]> > To: "Discussion of Half-Life Programming" > > Sent: Tuesday, December 09, 2008 8:13 PM >

Re: [hlcoders] Jumping?

2008-12-09 Thread Minh
sorry, it's in gamemovement.cpp The function you want to modify is bool CGameMovement::CheckJumpButton( void ) - Original Message - From: <[EMAIL PROTECTED]> To: "Discussion of Half-Life Programming" Sent: Tuesday, December 09, 2008 8:13 PM Subject: Re: [hlcoders] Jumping? > > th

Re: [hlcoders] Jumping?

2008-12-09 Thread nemus
thank you for the replay but, sdk_gamemovement.cpp was almost completely empty didn't have any thing called jump > look in sdk_gamemovement.cpp > There's a function.. I think it's called ::Jump() > or something with the word jump in it.. but I'm sure that's where you'll > need to modify your cod

Re: [hlcoders] Jumping?

2008-12-09 Thread Minh
look in sdk_gamemovement.cpp There's a function.. I think it's called ::Jump() or something with the word jump in it.. but I'm sure that's where you'll need to modify your code to make the player jump higher. - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Tuesday, December 09

Re: [hlcoders] Jumping?

2008-12-09 Thread Matt Hoffman
This is off the top of my un-educated head, but check in the hl2_player.cpp, or whichever the movement is handled by, and look around there. I imagine it's a value/force. On Tue, Dec 9, 2008 at 7:52 PM, <[EMAIL PROTECTED]> wrote: > is there anyway to increase the Jump Height of a player with out

[hlcoders] Jumping?

2008-12-09 Thread nemus
is there anyway to increase the Jump Height of a player with out messing with gravity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Dualies

2008-12-09 Thread Stephen Swires
That tutorial is horrible, but "undeclared identifier" error is obvious. ACT_IDLE_DUALIES isn't in the act table, DUALIES_ACCURACY_SHOT_PENALTY_TIME isn't defined. Gustavo Ramos Lira wrote: > Hi, > > I followed this: > http://developer.valvesoftware.com/wiki/Dual_Pistols_(CSS_Style) trying > t

Re: [hlcoders] Dualies

2008-12-09 Thread Jonas 'Sortie' Termansen
Sounds like you forgot to declare the ACTs you're using in a datadesc, or a class, or something. Try and see where the other ACTs are declared in other weapons. (You could also have forgotten to load a .h header file?) - Original Message - From: "Gustavo Ramos Lira" <[EMAIL PROTECTED]>

[hlcoders] Dualies

2008-12-09 Thread Gustavo Ramos Lira
Hi, I followed this: http://developer.valvesoftware.com/wiki/Dual_Pistols_(CSS_Style) trying to get some dualies on an HL2 single player mod. but when compiling weapon_dualies.cpp I'm gettings thing: 1>-- Build started: Project: Server (HL2), Configuration: Debug Win32 -- 1

Re: [hlcoders] Anyone using an SSD Drive for compiling?

2008-12-09 Thread Minh
I know about that frequent pausing problem that most SSD drives suffer from. If you read this article it'll explain it in length http://www.anandtech.com/cpuchipsets/intel/showdoc.aspx?i=3403 In a nutshell, any SSD drive that uses MLC flash, and a JMicron controller will suffer from intermittent

Re: [hlcoders] Anyone using an SSD Drive for compiling?

2008-12-09 Thread Yatin Vadhia
I think you mean Dell Latitude :P 2008/12/9 Cale Dunlap <[EMAIL PROTECTED]> > I use a SSD in my laptop for work when I write code. I don't notice much of > a difference when coding, but booting is definitely faster. However I've > had > some issues with it, not sure if it is just the laptop in

Re: [hlcoders] Anyone using an SSD Drive for compiling?

2008-12-09 Thread Cale Dunlap
I use a SSD in my laptop for work when I write code. I don't notice much of a difference when coding, but booting is definitely faster. However I've had some issues with it, not sure if it is just the laptop in general or the SSD. Sometimes the system will hang up periodically, like it is waiting o

Re: [hlcoders] Update all clients

2008-12-09 Thread Jorge Rodriguez
Valve does this automatically through their Perforce system. This isn't available to the modding community, but if you put your game in a source control system, (Subversion and git are two popular ones) you can have each artist use it and update/commit their stuff as they change it. -- Jorge "Vin

[hlcoders] Update all clients

2008-12-09 Thread Jack Morgan
hi, I've recently been experimenting with the tools in the in-game editor (the material editor, the particle editor and the commentary editor). I've noticed that changes made are made applicable only to the client making them. I would like to implement a source control styled system where a play

Re: [hlcoders] Push Gun

2008-12-09 Thread Matt Hoffman
Just do a quick search in your project/solution and you'd find out... (That is assuming Valve used it, and I'm sure they did) On Tue, Dec 9, 2008 at 8:07 AM, <[EMAIL PROTECTED]> wrote: > > If by push you mean blown back in a single blow, VelocityPunch? > > > >> I would like to create a weapon tha

Re: [hlcoders] Push Gun

2008-12-09 Thread nemus
> If by push you mean blown back in a single blow, VelocityPunch? > >> I would like to create a weapon that when fired pushes the other player >> backwards >> >> how would I go about applying a force to a player? >> >> >> >> >> ___ >> To unsubscribe, edit