What's the difference between VelocityPush and doing Get/SetAbsVelocity and
adding a force vector?
I'm away from the SDK otherwise I would open it and check it out. Someone
wish to enlighten the rest of us? :)
~M
If by push you mean blown back in a single blow, VelocityPunch?
>
> I would like
Thank you very much!
> sorry, it's in gamemovement.cpp
> The function you want to modify is
>
> bool CGameMovement::CheckJumpButton( void )
>
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: "Discussion of Half-Life Programming"
>
> Sent: Tuesday, December 09, 2008 8:13 PM
>
sorry, it's in gamemovement.cpp
The function you want to modify is
bool CGameMovement::CheckJumpButton( void )
- Original Message -
From: <[EMAIL PROTECTED]>
To: "Discussion of Half-Life Programming"
Sent: Tuesday, December 09, 2008 8:13 PM
Subject: Re: [hlcoders] Jumping?
>
> th
thank you for the replay but, sdk_gamemovement.cpp
was almost completely empty didn't have any thing called jump
> look in sdk_gamemovement.cpp
> There's a function.. I think it's called ::Jump()
> or something with the word jump in it.. but I'm sure that's where you'll
> need to modify your cod
look in sdk_gamemovement.cpp
There's a function.. I think it's called ::Jump()
or something with the word jump in it.. but I'm sure that's where you'll
need to modify your code to make the player jump higher.
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Tuesday, December 09
This is off the top of my un-educated head, but check in the hl2_player.cpp,
or whichever the movement is handled by, and look around there.
I imagine it's a value/force.
On Tue, Dec 9, 2008 at 7:52 PM, <[EMAIL PROTECTED]> wrote:
> is there anyway to increase the Jump Height of a player with out
is there anyway to increase the Jump Height of a player with out messing
with gravity?
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That tutorial is horrible, but "undeclared identifier" error is obvious.
ACT_IDLE_DUALIES isn't in the act table,
DUALIES_ACCURACY_SHOT_PENALTY_TIME isn't defined.
Gustavo Ramos Lira wrote:
> Hi,
>
> I followed this:
> http://developer.valvesoftware.com/wiki/Dual_Pistols_(CSS_Style) trying
> t
Sounds like you forgot to declare the ACTs you're using in a datadesc, or a
class, or something. Try and see where the other ACTs are declared in other
weapons. (You could also have forgotten to load a .h header file?)
- Original Message -
From: "Gustavo Ramos Lira" <[EMAIL PROTECTED]>
Hi,
I followed this:
http://developer.valvesoftware.com/wiki/Dual_Pistols_(CSS_Style) trying
to get some dualies on an HL2 single player mod. but when compiling
weapon_dualies.cpp I'm gettings thing:
1>-- Build started: Project: Server (HL2), Configuration: Debug
Win32 --
1
I know about that frequent pausing problem that most SSD drives suffer from.
If you read this article it'll explain it in length
http://www.anandtech.com/cpuchipsets/intel/showdoc.aspx?i=3403
In a nutshell, any SSD drive that uses MLC flash, and a JMicron controller
will suffer from intermittent
I think you mean Dell Latitude :P
2008/12/9 Cale Dunlap <[EMAIL PROTECTED]>
> I use a SSD in my laptop for work when I write code. I don't notice much of
> a difference when coding, but booting is definitely faster. However I've
> had
> some issues with it, not sure if it is just the laptop in
I use a SSD in my laptop for work when I write code. I don't notice much of
a difference when coding, but booting is definitely faster. However I've had
some issues with it, not sure if it is just the laptop in general or the
SSD. Sometimes the system will hang up periodically, like it is waiting o
Valve does this automatically through their Perforce system. This isn't
available to the modding community, but if you put your game in a source
control system, (Subversion and git are two popular ones) you can have each
artist use it and update/commit their stuff as they change it.
--
Jorge "Vin
hi, I've recently been experimenting with the tools in the in-game editor (the
material editor, the particle editor and the commentary editor). I've noticed
that changes made are made applicable only to the client making them. I would
like to implement a source control styled system where a play
Just do a quick search in your project/solution and you'd find out... (That
is assuming Valve used it, and I'm sure they did)
On Tue, Dec 9, 2008 at 8:07 AM, <[EMAIL PROTECTED]> wrote:
> > If by push you mean blown back in a single blow, VelocityPunch?
> >
> >> I would like to create a weapon tha
> If by push you mean blown back in a single blow, VelocityPunch?
>
>> I would like to create a weapon that when fired pushes the other player
>> backwards
>>
>> how would I go about applying a force to a player?
>>
>>
>>
>>
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