Re: [hlcoders] Physcannon drops objects weird in new SDK

2009-08-30 Thread Ryan Sheffer
So I did a bit of looking through the code and I found out it screws up in TransformAnglesToPlayerSpace. Not sure exactly why this isn't working, but setting SetIgnorePitch to true deals with the issue, but you loose that somewhat neat rotation the object is given when you move the object above you

Re: [hlcoders] Physcannon drops objects weird in new SDK

2009-08-30 Thread Ryan Sheffer
I just noticed my physgun is also causing this problem, but my normal pickup isn't. The only difference between the two is the normal pickup doesnt alter the rotation of the object depending on how you have it in the air. What it looks like to me is the changes in rotation of the object while being

Re: [hlcoders] Creating a Custom Player Class

2009-08-30 Thread Jorge Rodriguez
I really don't recommend doing this. There's no reason you can't modify CSDKPlayer to do what you want it to do. Also the whole point of subclassing is so that you can make the subclass have different behavior, or perhaps multiple subclasses with different behaviors. However, the aforementioned fac

Re: [hlcoders] Physcannon drops objects weird in new SDK

2009-08-30 Thread Bob Somers
Cool. Your fellow list mates would be very thankful if you kept them updated. :) --Bob On Sun, Aug 30, 2009 at 6:36 AM, Denis Craig wrote: > > When you move the prop with the physcannon, it updates the angles on the > clientside as normal but takes a very long time to update on the server, so

[hlcoders] Interpolation of projectiles

2009-08-30 Thread Tom Edwards
I want to bring up the issue of projectiles hanging in the air for a moment after spawning again. The last time it was discussed the solution given was to predict: http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg21121.html This is a bad idea though, because it causes the projecti

Re: [hlcoders] Physcannon drops objects weird in new SDK

2009-08-30 Thread Denis Craig
When you move the prop with the physcannon, it updates the angles on the clientside as normal but takes a very long time to update on the server, so obviously when you drop the prop it'll snap to the server's angles instead. Working on a fix at the moment, I think it's happening somewhere in th

Re: [hlcoders] Possable Improvements to the Source SDK

2009-08-30 Thread Doeke Wartena
yes, only a batch compiler solves it. If you wonder it's still compiling or not go to your task manager and look at mem usage. About improving hammer, in hammer 3.5 i was able to use the camera when the texture editor was open. This allowed me to rotate around a object for example and select all f

Re: [hlcoders] Physcannon drops objects weird in new SDK

2009-08-30 Thread Bob Somers
Did this ever get resolved? If so I'd love to know the solution, I'm working through this bug myself. --Bob On Wed, Jul 29, 2009 at 2:49 PM, James Murray wrote: > What file should I look in? > > On Mon, Jul 27, 2009 at 2:43 PM, Ryan Sheffer wrote: > >> The movement prediction is screwed up, b