Re: [hlcoders] Physcannon drops objects weird in new SDK

2009-09-02 Thread James Murray
No No No here is the fix for the Physcannon physics issues! http://forums.steampowered.com/forums/showpost.php?p=10788350&postcount=47 On Sun, Aug 30, 2009 at 9:41 PM, Ryan Sheffer wrote: > So I did a bit of looking through the code and I found out it screws up in > TransformAnglesToPlayerS

Re: [hlcoders] Interpolation of projectiles

2009-09-02 Thread Adam "amckern" McKern
I got a rocket launcher based on the RPG class, if you spawn the rocket model within the p model it will explode in the p model - the best way to get around it is to mask the effect with a sprite, or something like spawing it behind the player - i found NO way to get a model based projectile to

Re: [hlcoders] Interpolation of projectiles

2009-09-02 Thread Tom Edwards
It can't be exploited, it's just a rendering artefact on the client. I've been poking TF2 a little more and have spotted some oddities: * Rockets don't get a model, on the client, until a set period of time has passed. Before this only the glow effect is visible. I think the idea is to mask the