I have noticed that jumping consists of these two hacks:
1. Duck the player
2. Move the player up to align new eye position with the old one (otherwise
there would be a snap to the ducked offset)
My question is: why is this necessary (especially the ducking)?
i want write same plugin for me. with one feature check db for match (to
detect steamid player who attacks server)
P.S. i hope D.F can help me :)
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DoS attacks generally use server queries. SteamID's are not sent. Only
IP's can be detected and they cannot be connected to a specific steam
account. All you can do is block the IP.
2009/12/15 Busy orange busy.ora...@gmail.com:
i want write same plugin for me. with one feature check db for match
I've set-up a nice little Linux virtual box for compiling Linux server
binaries but I seem to of hit a wall with the OB code base and our old
friend MIN/MAX.
I've got GCC 3.4.6, 4.1.1 and 4.2.2 installed all nicely isolated from
each other for compiling EP1 and OB based mods. At the moment EP1
Just a comment
There are at least 4 states the player can be in when the try and perform a
duck jump
isPlayerDucking
isPlayerSprinting
isPlayerJumping
isPlayerIdle
Did you check all those conditions and there Boolean before you changed this
code?
Adam
Owner Nigredo Studios
The code fix I proposed only affects the point when the player is in a jump
(not touching the ground) and presses (and holds) the crouch button. It also
handles if the player releases the crouch button while still in the air.
I don't see how any of these four states have anything to do with that
Jono,
Thats fine
Adam
Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 16/12/09, Jonathan White killermonke...@gmail.com wrote:
From: Jonathan White killermonke...@gmail.com
Subject: Re: [hlcoders] why UnDuckJump?
To: hlcoders@list.valvesoftware.com
Received:
I have an app that can bring down a server on a home connection. I
logged the packets and all it seems to do is send a few server
queries. When I replicated the queries it didn't work. No idea how the
program manages to kill the server with barely 2 queries a second but
it did.
2009/12/16 Olly
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