Prepare to be annoyed by CTalkMonster's ugly, messy code :)
2010/2/19 kevin bowen
> Yeah, I'm forcing mp_allowmonsters 1. I just thought that by default it
> would use original code from the sp dll in the gfc. I'm really only
> interested in adding scientists. I'm gonna take a look at the sp sci
Yeah, I'm forcing mp_allowmonsters 1. I just thought that by default it
would use original code from the sp dll in the gfc. I'm really only
interested in adding scientists. I'm gonna take a look at the sp scientist
code, I have a feeling this is going to be a bitch though
On Thu, Feb 18, 2010 at 6
Have you set mp_allowmonsters to 1?
On 19 February 2010 07:33, Adam "amckern" McKern wrote:
> Hey,
>
> un-life - a MP project i was working on from the 2.3 sdk was built on SP
> code, and allowed monsters straight out of the box.
>
> If you want monsters in your MP mod, build it from the SP code
Hey,
un-life - a MP project i was working on from the 2.3 sdk was built on SP code,
and allowed monsters straight out of the box.
If you want monsters in your MP mod, build it from the SP code, i suspect that
the MP code has quite a few SP features removed, such as monsters etc.
Adam
AFAIK the last GoldSrc SDK released (2.3?) had two projects: one for a
MP-only game and another for a SP-only game. So if you are using it instead
of 2.1 version you are very far from having working monsters.
2010/2/18 kevin bowen
> I currently have monsters allowed in multiplayer, and monsters
I currently have monsters allowed in multiplayer, and monsters in my map,
but they aren't showing up. Does the singleplayer code need to be compiled
also? Doesn't make much sense to me
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