On Thu, Mar 11, 2010 at 10:43 AM, Adam Buckland wrote:
> Valve aren't trying to move in on the existing market.
> They're trying to create one.
>
Exactly!
Probably they didn't do it when Valve first came out with the Intels because
they were busy with other things and the Intel Mac adoption rate
And it was about time! This move should have been done when intel decided to go
with mac.
Envoyé de mon BlackBerry
-Original Message-
From: Harry Jeffery
Date: Thu, 11 Mar 2010 22:51:58
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam 2010 mod support and Source fo
It also re-asserts Steams position as the best digital distribution
system available. Stopping other new platforms such as impulse that
support mac from taking control is a wise move.
On 11 March 2010 19:08, Kerry Dorsey wrote:
> Adam, you're absolutely right...as I see it. This is much less abou
Adam, you're absolutely right...as I see it. This is much less about platform
game support than it is about platform distribution support. But the latter is
useless without the former. You accurately described the Mac dev food-chain so
I won't be redundant, but the other key aspect of current po
My $0.02:
I think a lot of people are missing the point here. Valve only ported
the games because they had to. The real motive here is Steam.
Selling Mac software is very different to selling PC software. For PC
games, it makes perfect sense to put a boxed copy on a shelf where
people can go to a
Jeffrey,
I think what Valve is hoping to do is grow the Mac market with Steam and at
the same time take control as the dominant force in that market. While there
are a lot of households that have Macs and PC's, I think the data may be
betraying you. How many of those dual-computer households are o
Jeffrey "botman" Broome wrote:
> I'm not so sure that a Mac port makes sense financially. According to NPD
> (October 2009)...
>
The indie game Overgrowth (sequel to Lugaru) supports Windows, Mac, and
Linux. While most of thier points to do so don't apply to a large game
studio like Valve, s
I'm not so sure that a Mac port makes sense financially. According to
NPD (October 2009)...
http://www.npd.com/press/releases/press_091005.html
12% of U.S. households owning a computer, own an Apple computer. Lets
assume all of those are Macs with OSX and not Apple IIs. :)
Of those Apple us
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