[hlcoders] Player pose params not animating

2010-03-19 Thread Tom Edwards
I'm making a new player entity from scratch. I have it working and set up to do client-side animation, but the pose paramaters aren't animating. They are being selected and applied correctly, but after a pose has been blended into it never changes. /Except/ when I fire my hitscan weapon: then t

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Jonas 'Sortie' Termansen
I tested this carefully when developing said tool, on my i7 920 it scales perfectly to all 8 logical cores. - Original meddelelse - > Hammer works fine for me to be honest. I'm not sure if vrad is > multi-threaded but if it isn't, t should be. An opensource > multi-threaded vrad would rea

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Harry Jeffery
Oh, Thanks. I should probably RTFM more. On 19 March 2010 15:53, Tobias Kammersgaard wrote: > Both VRad and VVis are multi-threaded. > > -threads # on the commandline to specific the number of threads. > > - ScarT > > > On 19 March 2010 16:49, Harry Jeffery wrote: > >> Hammer works fine for me to

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Tobias Kammersgaard
Both VRad and VVis are multi-threaded. -threads # on the commandline to specific the number of threads. - ScarT On 19 March 2010 16:49, Harry Jeffery wrote: > Hammer works fine for me to be honest. I'm not sure if vrad is > multi-threaded but if it isn't, t should be. An opensource > multi-thr

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Harry Jeffery
Hammer works fine for me to be honest. I'm not sure if vrad is multi-threaded but if it isn't, t should be. An opensource multi-threaded vrad would really speed up compile times for i7 users like myself. I spend a lot more time compiling the map than setting up the compile. On 18 March 2010 21:54,