I'm making a new player entity from scratch. I have it working and set
up to do client-side animation, but the pose paramaters aren't
animating. They are being selected and applied correctly, but after a
pose has been blended into it never changes. /Except/ when I fire my
hitscan weapon: then t
I tested this carefully when developing said tool, on my i7 920 it scales
perfectly to all 8 logical cores.
- Original meddelelse -
> Hammer works fine for me to be honest. I'm not sure if vrad is
> multi-threaded but if it isn't, t should be. An opensource
> multi-threaded vrad would rea
Oh, Thanks. I should probably RTFM more.
On 19 March 2010 15:53, Tobias Kammersgaard
wrote:
> Both VRad and VVis are multi-threaded.
>
> -threads # on the commandline to specific the number of threads.
>
> - ScarT
>
>
> On 19 March 2010 16:49, Harry Jeffery wrote:
>
>> Hammer works fine for me to
Both VRad and VVis are multi-threaded.
-threads # on the commandline to specific the number of threads.
- ScarT
On 19 March 2010 16:49, Harry Jeffery wrote:
> Hammer works fine for me to be honest. I'm not sure if vrad is
> multi-threaded but if it isn't, t should be. An opensource
> multi-thr
Hammer works fine for me to be honest. I'm not sure if vrad is
multi-threaded but if it isn't, t should be. An opensource
multi-threaded vrad would really speed up compile times for i7 users
like myself. I spend a lot more time compiling the map than setting up
the compile.
On 18 March 2010 21:54,
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