Re: [hlcoders] VS2010

2010-04-12 Thread Tobias Kammersgaard
I'm using the RC, which is alot more stable compared to the betas. I had no problems with upgrading (Missing Information is compiled with 2010). - ScarT 2010/4/13, Bob Somers : > It's out now, if you haven't heard. > > http://www.microsoft.com/visualstudio/en-us/ > > Did anyone here on the list u

Re: [hlcoders] VS2010

2010-04-12 Thread David Kraeutmann
If I recall correctly, Marek Sieradzki said that VS2010's C++ support isn't very good ATM and crashes. On Tue, Apr 13, 2010 at 7:29 AM, Bob Somers wrote: > It's out now, if you haven't heard. > > http://www.microsoft.com/visualstudio/en-us/ > > Did anyone here on the list use the betas or RCs (or

[hlcoders] VS2010

2010-04-12 Thread Bob Somers
It's out now, if you haven't heard. http://www.microsoft.com/visualstudio/en-us/ Did anyone here on the list use the betas or RCs (or even the now the release version) for compiling source mods? I'd love to upgrade to VS2010 to get the multi-monitor support, but if it's going to cause me headache

Re: [hlcoders] VSP problem revisit

2010-04-12 Thread Jonathan White
> IClient *pClient = static_cast(pNetChan->GetMsgHandler()); // No > error here either > Warning(pClient->GetClientName()); // Grargh! Game crashes, no matter if I'm > on my own server or not. Just because static_cast doesn't return an error doesn't mean it worked. My guess is that GetMsgHandler

Re: [hlcoders] VSP problem revisit

2010-04-12 Thread Jonas 'Sortie' Termansen
Do you use a NULL pointer after the static cast or do you print a NULL pointer? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] VSP problem revisit

2010-04-12 Thread C-F Strid
Heyo, I'm having some problems with a VSP I'm fiddling with. I've already asked this here, but I gave it a rest and now I want to give it a go again. First, have some code: CON_COMMAND(testOne, "This command works") { INetChannel *pNetChan = static_cast(engine->GetPlayerNetInfo(engineClient->