I'm using the RC, which is alot more stable compared to the betas. I
had no problems with upgrading (Missing Information is compiled with
2010).
- ScarT
2010/4/13, Bob Somers :
> It's out now, if you haven't heard.
>
> http://www.microsoft.com/visualstudio/en-us/
>
> Did anyone here on the list u
If I recall correctly, Marek Sieradzki said that VS2010's C++ support
isn't very good ATM and crashes.
On Tue, Apr 13, 2010 at 7:29 AM, Bob Somers wrote:
> It's out now, if you haven't heard.
>
> http://www.microsoft.com/visualstudio/en-us/
>
> Did anyone here on the list use the betas or RCs (or
It's out now, if you haven't heard.
http://www.microsoft.com/visualstudio/en-us/
Did anyone here on the list use the betas or RCs (or even the now the
release version) for compiling source mods? I'd love to upgrade to
VS2010 to get the multi-monitor support, but if it's going to cause me
headache
> IClient *pClient = static_cast(pNetChan->GetMsgHandler()); // No
> error here either
> Warning(pClient->GetClientName()); // Grargh! Game crashes, no matter if I'm
> on my own server or not.
Just because static_cast doesn't return an error doesn't mean it
worked. My guess is that GetMsgHandler
Do you use a NULL pointer after the static cast or do you print a NULL pointer?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Heyo,
I'm having some problems with a VSP I'm fiddling with. I've already
asked this here, but I gave it a rest and now I want to give it a go
again.
First, have some code:
CON_COMMAND(testOne, "This command works")
{
INetChannel *pNetChan =
static_cast(engine->GetPlayerNetInfo(engineClient->
6 matches
Mail list logo