Hooking functions/VTable functions with SourceHook are undetectable as of yet.
Thanks, - Saul. On 7 May 2010 04:43, Andrew Armstrong <and...@mammoth.com.au> wrote: > You may want to consider just writing a website instead and access it via > the Steam overlay. > > The connect:// links should work in-game (they do for both L4D1 and 2 at > least) which is cool. > > - Andrew > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tom Edwards > Sent: Friday, 7 May 2010 11:45 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Client Side Plugin DLL callbacks > > You might not intend to cheat, but when VAC sees a code hooking into the > client it doesn't know that. You'd better write some code into this that > blocks connections to secure servers. > > On 07/05/2010 1:22, Synthos wrote: > > Hello, > > To address your knee-jerk reaction I have NO intention of cheating. > > > > What I'm investigating is whether I can make an in-game > > Pick-Up-Game(PUG)/scrim finder. The plugin would manage a tcp/ip > > connection to a completely different server to get a list of forming > > pugs. It would then interact with the client to allow them to see / join > > / ignore the pugs. > > > > My question is this: > > The serverplugin example uses IServerPluginCallbacks which is > > obviously not quite acceptable... Certain callbacks are not called > > etc... Is there another interface I can use that is the proper interface > > for a client side plug-in? > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders