Hooking functions/VTable functions with SourceHook are undetectable as of
yet.

Thanks,
- Saul.


On 7 May 2010 04:43, Andrew Armstrong <and...@mammoth.com.au> wrote:

> You may want to consider just writing a website instead and access it via
> the Steam overlay.
>
> The connect:// links should work in-game (they do for both L4D1 and 2 at
> least) which is cool.
>
> - Andrew
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
> Sent: Friday, 7 May 2010 11:45 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Client Side Plugin DLL callbacks
>
> You might not intend to cheat, but when VAC sees a code hooking into the
> client it doesn't know that. You'd better write some code into this that
> blocks connections to secure servers.
>
> On 07/05/2010 1:22, Synthos wrote:
> > Hello,
> >       To address your knee-jerk reaction I have NO intention of cheating.
> >
> >       What I'm investigating is whether I can make an in-game
> > Pick-Up-Game(PUG)/scrim finder. The plugin would manage a tcp/ip
> > connection to a completely different server to get a list of forming
> > pugs. It would then interact with the client to allow them to see / join
> > / ignore the pugs.
> >
> >       My question is this:
> >           The serverplugin example uses IServerPluginCallbacks which is
> > obviously not quite acceptable... Certain callbacks are not called
> > etc... Is there another interface I can use that is the proper interface
> > for a client side plug-in?
> >
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> >
> >
> >
>
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