That's why I said what I did in my comment, It also isn't so much the video
card as it is the CPU.
-Tony
On Sat, May 22, 2010 at 8:47 AM, James Keith wrote:
> It seems to impact it a little bit but I have such a good video card
> that I can't see a difference.
>
>
>
> On May 21, 2010, at 6:04 P
It seems to impact it a little bit but I have such a good video card
that I can't see a difference.
On May 21, 2010, at 6:04 PM, Dexter wrote:
> Glad you got it working! I'm looking for something similiar in
> effect, but
> isn't doing so many tracelines performance impacting?
>
> On Fri,
Glad you got it working! I'm looking for something similiar in effect, but
isn't doing so many tracelines performance impacting?
On Fri, May 21, 2010 at 12:23 PM, James K wrote:
> I didn't comment enough stuff out. Whoops. Thanks for putting up with
> my stupidity, Tony.
>
> -James
>
> On Fri, M
I didn't comment enough stuff out. Whoops. Thanks for putting up with
my stupidity, Tony.
-James
On Fri, May 21, 2010 at 9:57 AM, Tony "omega" Sergi wrote:
> I dropped the code into a a blank sdk and it works.
> I made one minor alteration though, here's the whole thing. if it still
> doesn't wo
I dropped the code into a a blank sdk and it works.
I made one minor alteration though, here's the whole thing. if it still
doesn't work for you then i have no idea, as i was just sitting in a box map
with a displacement ground seeing slime splashes randomly, WITH rain coming
down.
http://pastebin.
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