I'm working on writing some shaders for a machinima testbed I'm working on
at the moment, primarily trying to port over some depth of field shaders
I've seen over on the ATI site.
However, I'd love to be able to debug my shader while it is running, since
all I'm getting at the moment is a uniforml
Check the vgui_controls folder for a cpp called HTML. That is about all I
can suggest. I think Valve might be using an IE window. I assume you want to
add your own commands to the html standard, and I think you might be SOL.
On Wed, May 26, 2010 at 2:29 PM, Adam "amckern" McKern wrote:
> Hi,
>
>
Mac builds will require a Mac to do them on, you need to use the Mac compiler
(a GCC 4.2 with apple patches). We will be releasing appropriate makefile
skeletons to get you guys up and running.
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
> boun.
Jeff, You can't compile Mac binaries yet, But you could give a try compiling
server binaries using the linux Makefile under Xcode, I don't know about the
client counterpart.
On Wed, May 26, 2010 at 8:20 PM, Jeffrey "botman" Broome <
botman.hlcod...@gmail.com> wrote:
> Does Mac builds of a mod req
I'd figure for testing purposes Jeffery. Also thanks for the fast reply
Alfred. Glad Valve time didn't kick in.
On Wed, May 26, 2010 at 4:20 PM, Jeffrey "botman" Broome <
botman.hlcod...@gmail.com> wrote:
> Does Mac builds of a mod require a Mac to build them on?
>
>
> On 5/26/2010 6:06 PM, Alfre
Does Mac builds of a mod require a Mac to build them on?
On 5/26/2010 6:06 PM, Alfred Reynolds wrote:
> Right, if you have a mod based on the 2007 engine you need these lines in
> your gameinfo.txt now:
>
> SteamAppId 218
> ToolsAppId 211
> AdditionalContentID 420
>
>
> You cannot have SteamAppI
This usually happens when you try to run Source 2007 gamecode under the
Source 2009 build of the engine.
Are you sure you're using SDK Base and not, say, Ep2?
On 26/05/2010 11:47, Tobias Kammersgaard wrote:
> Am I the only one that gets this error when I want to run my mod? I'm pretty
> sure its
Well, that was fast. Thanks Alfred! Our team will definitively release a Mac
version of our mod. The next patch for our mod have been delayed for 8
months now, so why not another few weeks too ;-)!
- ScarT
On 27 May 2010 01:06, Alfred Reynolds wrote:
> Right, if you have a mod based on the 200
Right, if you have a mod based on the 2007 engine you need these lines in your
gameinfo.txt now:
SteamAppId 218
ToolsAppId 211
AdditionalContentID 420
You cannot have SteamAppId 420 in there.
We are working on an SDK update for this new engine, adding support for you
guys to do Mac builds of
Be sure to restart steam after editing the gameinfo file.
On Wed, May 26, 2010 at 4:00 PM, Dexter Haslem wrote:
> I updated my mod AppIds and am still getting the error like crazy!
>
> On Wed, May 26, 2010 at 4:55 PM, Sam wrote:
>
> > The new engine update to the HL2 games broke *everything* aga
I updated my mod AppIds and am still getting the error like crazy!
On Wed, May 26, 2010 at 4:55 PM, Sam wrote:
> The new engine update to the HL2 games broke *everything* again, there's a
> hotfix that should fix your problem by using this in your gameinfo:
>
> SteamAppId 218
> ToolsAppId 211
>
Only for EP2.
On Wed, May 26, 2010 at 3:55 PM, Sam wrote:
> The new engine update to the HL2 games broke *everything* again, there's a
> hotfix that should fix your problem by using this in your gameinfo:
>
> SteamAppId 218
> ToolsAppId 211
> AdditionalContentID 420
>
> On Wed, May 26, 2010 at 7
The new engine update to the HL2 games broke *everything* again, there's a
hotfix that should fix your problem by using this in your gameinfo:
SteamAppId 218
ToolsAppId 211
AdditionalContentID 420
On Wed, May 26, 2010 at 7:47 PM, Tobias Kammersgaard <
tobias.kammersga...@gmail.com> wrote:
> Am I
Am I the only one that gets this error when I want to run my mod? I'm pretty
sure its caused by the new update :o
Its happening even though my mod uses the Source SDK Base 2007 as its base.
- ScarT
___
To unsubscribe, edit your list preferences, or view
Hi,
I suspect that it renders a HTML page if you enter a URL such as
http://www.example.com/MOTD.htm
Am i wrong?
Adam
Owner Nigredo Studios http://www.nigredostudios.com
--- On Thu, 27/5/10, hl1coder coders wrote:
From: hl1coder coders
Subject: [hlcoders] Question about Motd Codin
What files need to be updated in order to update the code tags supported for
HTML and Javascript for the MOTD ?
Im assuming its going to have to do with VGUI HTML ?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
16 matches
Mail list logo