Maybe you mean http://unity3d.com/
On Sun, Jun 20, 2010 at 5:45 AM, Adam amckern McKern amck...@yahoo.comwrote:
I have seen that type of engine used before with a mac demo engine -
nothing new - it was called something like Infinity 3d - all i can find on
the web is some Russian flash game
Yeah Unity 3d
But point mapping is still a rather good idea
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sun, 20/6/10, kostiak kkapl...@gmail.com wrote:
From: kostiak kkapl...@gmail.com
Subject: Re: [hlcoders] Source Engine 2!!!
To: Discussion of Half-Life Programming
I still take this unlimited detail company with a pinch of salt.
I'll believe it when they publish a paper at SIGGRAPH and show a
real-time working demo.
On 20 June 2010 08:18, Adam amckern McKern amck...@yahoo.com wrote:
Yeah Unity 3d
But point mapping is still a rather good idea
http://www.youtube.com/watch?v=iNisvLqJAeM
Solution?
Att.
Juliano
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The solution doesn't involve spamming it on the hlcoders list...
On Sun, Jun 20, 2010 at 11:03 PM, Juliano mirando...@gmail.com wrote:
http://www.youtube.com/watch?v=iNisvLqJAeM
Solution?
Att.
Juliano
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I would recommend that servers should use a password policy like desktop users.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Mon, 21/6/10, Juliano mirando...@gmail.com wrote:
From: Juliano mirando...@gmail.com
Subject: [hlcoders] HD Counte Strike Source: RCON HACKER
To:
I took a look at this video, it appears it's a rather primitive tool
to run net_stringcmd commands on a server before the full sign on is
complete (why did he have to launch the game?). Valve knows about this
but hasn't done anything about this yet. In particular it looks like
it runs the status
Same as Adam. The videos dumb it down too much. As far as I'm
concerned, it's vaporware until the SIGGRAPH paper.
--Bob
On Sun, Jun 20, 2010 at 2:38 AM, Adam Buckland adamjbuckl...@gmail.com wrote:
I still take this unlimited detail company with a pinch of salt.
I'll believe it when they
As a user on FP pointed out, it also culls backfacing points so all advanced
shading is pointless, and shadows are impossible without re-rendering the
entire scene.
On Sun, Jun 20, 2010 at 11:56 PM, Bob Somers magicbob...@gmail.com wrote:
Same as Adam. The videos dumb it down too much. As far
Unless you pre bake your entire scene with static radiosity lighting.
Then you only have to worry about dynamic scene elements.
--
From: Michael Corsaro corsa...@gmail.com
Sent: Monday, June 21, 2010 2:12 PM
To: Discussion of Half-Life Programming
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