Re: [hlcoders] Source Engine 2!!!

2010-06-20 Thread kostiak
Maybe you mean http://unity3d.com/ On Sun, Jun 20, 2010 at 5:45 AM, Adam amckern McKern amck...@yahoo.comwrote: I have seen that type of engine used before with a mac demo engine - nothing new - it was called something like Infinity 3d - all i can find on the web is some Russian flash game

Re: [hlcoders] Source Engine 2!!!

2010-06-20 Thread Adam amckern McKern
Yeah Unity 3d But point mapping is still a rather good idea Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 20/6/10, kostiak kkapl...@gmail.com wrote: From: kostiak kkapl...@gmail.com Subject: Re: [hlcoders] Source Engine 2!!! To: Discussion of Half-Life Programming

Re: [hlcoders] Source Engine 2!!!

2010-06-20 Thread Adam Buckland
I still take this unlimited detail company with a pinch of salt. I'll believe it when they publish a paper at SIGGRAPH and show a real-time working demo. On 20 June 2010 08:18, Adam amckern McKern amck...@yahoo.com wrote: Yeah Unity 3d But point mapping is still a rather good idea

[hlcoders] HD Counte Strike Source: RCON HACKER

2010-06-20 Thread Juliano
http://www.youtube.com/watch?v=iNisvLqJAeM Solution? Att. Juliano ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] HD Counte Strike Source: RCON HACKER

2010-06-20 Thread Casey Doran
The solution doesn't involve spamming it on the hlcoders list... On Sun, Jun 20, 2010 at 11:03 PM, Juliano mirando...@gmail.com wrote: http://www.youtube.com/watch?v=iNisvLqJAeM Solution? Att. Juliano ___ To unsubscribe, edit your list

Re: [hlcoders] HD Counte Strike Source: RCON HACKER

2010-06-20 Thread Adam amckern McKern
I would recommend that servers should use a password policy like desktop users. Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 21/6/10, Juliano mirando...@gmail.com wrote: From: Juliano mirando...@gmail.com Subject: [hlcoders] HD Counte Strike Source: RCON HACKER To:

Re: [hlcoders] HD Counte Strike Source: RCON HACKER

2010-06-20 Thread AzuiSleet
I took a look at this video, it appears it's a rather primitive tool to run net_stringcmd commands on a server before the full sign on is complete (why did he have to launch the game?). Valve knows about this but hasn't done anything about this yet. In particular it looks like it runs the status

Re: [hlcoders] Source Engine 2!!!

2010-06-20 Thread Bob Somers
Same as Adam. The videos dumb it down too much. As far as I'm concerned, it's vaporware until the SIGGRAPH paper. --Bob On Sun, Jun 20, 2010 at 2:38 AM, Adam Buckland adamjbuckl...@gmail.com wrote: I still take this unlimited detail company with a pinch of salt. I'll believe it when they

Re: [hlcoders] Source Engine 2!!!

2010-06-20 Thread Michael Corsaro
As a user on FP pointed out, it also culls backfacing points so all advanced shading is pointless, and shadows are impossible without re-rendering the entire scene. On Sun, Jun 20, 2010 at 11:56 PM, Bob Somers magicbob...@gmail.com wrote: Same as Adam. The videos dumb it down too much. As far

Re: [hlcoders] Source Engine 2!!!

2010-06-20 Thread Harry Pidcock
Unless you pre bake your entire scene with static radiosity lighting. Then you only have to worry about dynamic scene elements. -- From: Michael Corsaro corsa...@gmail.com Sent: Monday, June 21, 2010 2:12 PM To: Discussion of Half-Life Programming