Thanks for the heads up Stephen, but unfortunately, the actual "replay" code
seems to be unfinished/disabled. Note the:
#if defined( REPLAY_ENABLED )
In a few places, including around the IReplayHistoryManager interface
singleton, so I doubt it's enabled at the moment. Thanks for the help
though!
It works in the Orange Box template mod, but you have to shut down
prediction or you get some oddities.
On Thu, Dec 9, 2010 at 11:54 AM, Saul Rennison wrote:
> Thanks for the heads up Stephen, but unfortunately, the actual "replay"
> code
> seems to be unfinished/disabled. Note the:
>
> #if defin
I think the TriAPI should give you the functionality required for the movie
rendering (minus the sound anyway). There may be a way to find the
coordinates of where to render somewhere in the world model's model_t
structure.
I recall seeing some physics code for Half-Life using Newton (it was
server
I did managed to draw what I needed with TraiAPI, I completely forgot that
it existed within the engine. Thanks!
Now I'm just facing the problem with getting collision between a physics API
and the engine. I'd really like just to use a brush, similar to Source's
func_physbox
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