ok how about this idea? a database of 'source objects' and a 3d
editor, including terrain and rooms to mix n match, plus code in
objects and ways to expand, a tool from source sdk that is like kodu
but dynamically expandable with code and maybe some p2p

On Mon, Jul 25, 2011 at 12:00 PM,
<hlcoders-requ...@list.valvesoftware.com> wrote:
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>   1. Re: Following a path smoothly (Colm Sloan)
>   2. Re: Following a path smoothly (Psy_Commando)
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> Message: 1
> Date: Mon, 25 Jul 2011 16:10:15 +0100
> From: Colm Sloan <colmsl...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] Following a path smoothly
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> Here's an article I've used before that you might find useful:
> http://www.gamasutra.com/view/feature/3096/toward_more_realistic_pathfinding.php
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> Date: Mon, 25 Jul 2011 14:36:13 -0400
> From: Psy_Commando <psycomma...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] Following a path smoothly
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> Thanks, I'll give this a try. Its seems pretty straight forward.
>
> On Mon, Jul 25, 2011 at 11:10 AM, Colm Sloan <colmsl...@gmail.com> wrote:
>
>> Here's an article I've used before that you might find useful:
>>
>> http://www.gamasutra.com/view/feature/3096/toward_more_realistic_pathfinding.php
>>
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> End of hlcoders Digest, Vol 4, Issue 21
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