ok how about this idea? a database of 'source objects' and a 3d editor, including terrain and rooms to mix n match, plus code in objects and ways to expand, a tool from source sdk that is like kodu but dynamically expandable with code and maybe some p2p
On Mon, Jul 25, 2011 at 12:00 PM, <hlcoders-requ...@list.valvesoftware.com> wrote: > Send hlcoders mailing list submissions to > hlcoders@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > hlcoders-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlcoders-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. Re: Following a path smoothly (Colm Sloan) > 2. Re: Following a path smoothly (Psy_Commando) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 25 Jul 2011 16:10:15 +0100 > From: Colm Sloan <colmsl...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Following a path smoothly > Message-ID: > <CAEA-khzi=ho+xzomcwaf2sknkfesflpgjnidg3r3fjcmsrk...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Here's an article I've used before that you might find useful: > http://www.gamasutra.com/view/feature/3096/toward_more_realistic_pathfinding.php > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110725/4aa51856/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Mon, 25 Jul 2011 14:36:13 -0400 > From: Psy_Commando <psycomma...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Following a path smoothly > Message-ID: > <cabtrx2apoimhwgvjmopcyjzbd2tvshsaunjgjcpk8jqsmn1...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Thanks, I'll give this a try. Its seems pretty straight forward. > > On Mon, Jul 25, 2011 at 11:10 AM, Colm Sloan <colmsl...@gmail.com> wrote: > >> Here's an article I've used before that you might find useful: >> >> http://www.gamasutra.com/view/feature/3096/toward_more_realistic_pathfinding.php >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110725/d4b7a25a/attachment-0001.html> > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > End of hlcoders Digest, Vol 4, Issue 21 > *************************************** > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders