Re: [hlcoders] hlcoders Digest, Vol 7, Issue 27

2011-10-29 Thread Sam
does anyone here wanna tell me how to use source sdk from a c-programmers perspective ? i found the online docs unhelpful...also anyone got a c# wrapper ? you could compile everything shared as a 'dll' or other shared object style, then open that with c#, and you might need some compiler specific l

[hlcoders] how to read my text, make infinitly big and precise maps, and more games from similar ones, and new games from the old

2011-10-29 Thread Sam
enough space on the ledge, and just teleport the player into position. > > Here's what it looks in action right now : > > http://www.youtube.com/watch?v=XiO-GacEBJc > > I'd like to have him hold the ledge, but I'm not too sure whats the best > > course of actio

[hlcoders] A very fast novel game based on tf2 sdk, and makin money by sharing freely counterintuitively like billy

2011-10-29 Thread Sam
e the shooting pos is in diagonals from > the > > > camera's perspective, it makes the actual point of impact differ based > > > on distance. I thought about tracing constantly but it seems a little > > > inefficient to me, is there a simple way to do this ? > >

Re: [hlcoders] A very fast novel game based on tf2 sdk, and makin money by sharing freely counterintuitively like billy

2011-10-29 Thread Tony "omega" Sergi
This is the one and only time that i'm going to reply to anything you've said, *Pro-Tip*: Don't Post here when you're High. You make no sense 100% of the time. -Tony On Sun, Oct 30, 2011 at 5:11 AM, Sam wrote: > just thought of this...one 'new' game based on tf2 might be simply modding > the