does anyone here wanna tell me how to use source sdk from a c-programmers
perspective ? i found the online docs unhelpful...also anyone got a c#
wrapper ? you could compile everything shared as a 'dll' or other shared
object style, then open that with c#, and you might need some compiler
specific l
enough space on the ledge, and just teleport the player into position.
> > Here's what it looks in action right now :
> > http://www.youtube.com/watch?v=XiO-GacEBJc
> > I'd like to have him hold the ledge, but I'm not too sure whats the best
> > course of actio
e the shooting pos is in diagonals from
> the
> > > camera's perspective, it makes the actual point of impact differ based
> > > on distance. I thought about tracing constantly but it seems a little
> > > inefficient to me, is there a simple way to do this ?
> >
This is the one and only time that i'm going to reply to anything you've
said,
*Pro-Tip*: Don't Post here when you're High.
You make no sense 100% of the time.
-Tony
On Sun, Oct 30, 2011 at 5:11 AM, Sam wrote:
> just thought of this...one 'new' game based on tf2 might be simply modding
> the
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