I made some player models in blender, and many of them have problems as 
ragdolls:  It looks like some of the joints become disconnected, which produces 
a stretching effect that's a little disturbing.  If I $jointmerge bones 
together, they will no longer stretch, but I can't do this for the whole model 
since it would become a single rigid skeleton.

Has anyone else had this problem?

Any advice would be greatly appreciated--I'm a few weeks away from releasing my 
mod, and fixing this bug would make a big difference.

Thanks,

Eric

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