So looking at example chapters from the book you are interested in I don't
think I can recommend it. What the book covers are mapping things that
people have already written a ton of tutorials on and it looks like it
never gets into coding at all. It does cover particle editor it looks like
and that is something there isn't a whole lot of on out there but
TopHATTwaffle has quite an extensive tutorial on it.

If you are wanting just paper copies of mapping tutorials I would go to the
places that provide tutorials such as interlopers and Halfwit2 and use a
 browser plugin to get a nice print friendly version.

Sadly Source isn't as popular as say Unity or UDK. If you are looking to
learn how to program for it the best way to do it is to learn some C++ then
jump head first into the code and look at various tutorials. Keep in mind
that the tutorials themselves are now outdated as well so you will have to
do some learning and try and fix what it is that's broken in the tutorial.
If you get stuck on something just ask a question here or on one of the
various forums.


On Fri, Apr 18, 2014 at 2:57 PM, Foo Bar <fooba...@gmail.com> wrote:

> I'm looking for books or reference material on the workings of the Source
> Sdk (2013).  So far most references I've found are for mapping (which is
> helpful but not what I'm completely after) or references to now defunct
> websites.
>
> I found this:
> http://www.amazon.ca/gp/aw/d/B00IM5UW6W/ref=mp_s_a_1_1?qid=1397850818&sr=1-1but
>  am wondering if anyone can recommend it or other books that would be
> helpful in learning source from a coders perspective.
>
> Like something Rich Stevens would have written.
>
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