[hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Peter Urbanics
Dear HLCoders, It's been exactly 2 years since I have not touched my MOD because I decided it was finished and will release it as soon as I get the last few graffiti and smack those on some walls.Finally I have them, YAY! http://www.moddb.com/mods/hangover But as I feared all along a lot has

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Jesse Oak
I have a guide on the sdk group hub page on steam for setting up a single player mod. If you don't need to port any code just skip pretty much the first half and copy paste the .dlls from the sdk 2013 single player folder for ep2 instead. On Aug 7, 2014 1:30 AM, Peter Urbanics

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Peter Urbanics
Thanks Jesse, I found it: http://steamcommunity.com/sharedfiles/filedetails/?id=232923055I'll try that out and let you know what happened ... soon. Just to make this a bit clearer for me: I have to set up a new MOD and then copy all the content stuff from my old MOD into it?Is this how it has to

[hlcoders] Valve Developer wiki experiencing problems?

2014-08-07 Thread Ross Bemrose
I was just trying to link the Source SDK 2013 page to someone and I noticed that the Valve Developer wiki appears to be having database issues. Anyone at Valve around to fix that? :P -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] Taking another stab at modding...

2014-08-07 Thread Jesse Oak
You are using 2013 code base right? On Aug 7, 2014 11:55 AM, Corbin Fancher blargief...@gmail.com wrote: I'm pretty new to modding and c++ in general. I understand most of the core concepts, but haven't really had any experience implementing any of it. Last time I attemped any modding, I had a

Re: [hlcoders] Taking another stab at modding...

2014-08-07 Thread Corbin Fancher
Yeah, I am. On 8/7/14, Jesse Oak wazanato...@gmail.com wrote: You are using 2013 code base right? On Aug 7, 2014 11:55 AM, Corbin Fancher blargief...@gmail.com wrote: I'm pretty new to modding and c++ in general. I understand most of the core concepts, but haven't really had any experience

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Jesse Oak
There shouldn't be a need to convert anything, the only thing you will need to remake for sure is the gameinfo.txt. Map files, sound files, textures, models, etc should be fine. HL2, TF2, CSS, etc were all moved to the 2013 branch, users no longer are required to own HL2 or it's episodes to play

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Peter Urbanics
Thanks for the explanation. Sounds promising! Br,Peter Date: Thu, 7 Aug 2014 19:01:52 -0500 From: wazanato...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ There shouldn't be a need to convert anything, the only thing you will need to