Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-28 Thread Peter McKeown
Hi again, The FGD determines what entities are available (i.e. what shows up in the entity list, what keyvalues they have) and so on. Actually loading content, like models and textures, is done via mounting the other game's .vpks as search paths in the gameinfo. Have you mounted the EP2 vpks an

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-28 Thread Jesse Oak
If you are missing content in hammer or in game it means the content isn't being mounted properly in gameinfo.txt On Dec 28, 2014 3:02 AM, "Peter Urbanics" wrote: > Hi, > > Great info, thanks! > Some progress was made. > > So I added this to the GameConfig.txt > "Hangover" > { > "GameDir" "C:\Pro

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-28 Thread Peter Urbanics
Hi, Great info, thanks!Some progress was made. So I added this to the GameConfig.txt "Hangover" { "GameDir" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Hangover""Hammer" {