Only interfaces exposed in steam_gameserver.h's
CSteamGameServerAPIContext class can be accessed on the server side.
The client side connects to the local Steam client instance, so
whichever account you're logged in as will be used.
Regards,
Solokiller
Op 14/02/2017 om 12:08 schreef Tom S
For the record I'm working with GoldSource but am still interested in how
to use this API for working out if a player owns a game.
How does it work in Source? Is it meant to be called and used from
client.dll only? Does client.dll always have the player's Steam ID
regardless of sv_lan or offline mo
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