Hello, I'm a newb and i was just woundring howto change the root username? In 
that way make the server more secure.. :) and im sure that you guys know that :)

Med vennlig hilsen:
Andreas Kang Schøyen
Teknisk ansvarlig for NovaNett avd. CS
e-post: [EMAIL PROTECTED]
mobil: 45 44 21 88


-----Opprinnelig melding-----
Fra: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED]
Sendt: Tuesday, May 24, 2005 11:10 PM
Til: hlcoders@list.valvesoftware.com
Emne: Re: [hlcoders] SZ_GetSpace error - HL1

Jeff Fearn wrote:
> On 5/23/05, Deadman Standing <[EMAIL PROTECTED]> wrote:
>
>>Adding -zone 8192 to the command line can sometimes help this. From looking
>>at the Quake code it appears the SZ_GetSpace error occurs when the engine
>>overruns static buffers used to build network messages. Too many or poorly
>>written plugins can aggravate the situation.
>
>
> I'll try that.
>
> What exactly makes a plugin badly written? I have a bot plugin based
> on HPB bot that might be at fault, but no idea what to target to fix
> it.

The HPB bot can generate the SZ_GetSpace crash when displaying lots of
waypoints (if you are editing waypoints on the client).  The waypoint
display method sends a reliable network message for each waypoint line
drawn.  If enough of these reliable messages are sent in too short a
time period, the buffer overflows.

One of the Counter-Strike bot authors (I don't remember which one)
changed this to use an un-reliable message for displaying these lines
which helps prevent the overflow.  In the worst case, sometimes a
waypoint line wouldn't get drawn and then would appear the next time it
was updated.

The SZ_GetSpace crashing problem also occurred if some plugin attempts
to send a network message to a fake client (bot).  The HPB bot code
tries to prevent this, but there can still be cases of other pluggins
running (if you are using metamod, which it sounds like you are not)
that send a network message to "all players" that could cause this problem.

--
Jeffrey "botman" Broome

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