[hlcoders] Re: HL2 Source Leaked

2003-10-02 Thread Ashley
If the rumours are true, then surely Valve placed an individual 'identity' within every piece of released code to recognise where this leak has come from ?! If this were true then I hope to see the person who leaked it in a jail cell in Cuba very soon. __

[hlcoders] RE: RELEASE HL2 ASAP TO MINIMISE THE DAMAGE ?

2003-10-03 Thread Ashley
In reply to someone who said my idea of inserting 'identity' code into pre-release testing code was silly ... i agree, sorry, i'm not a coder so i don't immediately think of the obvious flaws in my brainwaves ;) As for the sad situation with HL2 code being released into the public domain, can Va

Re: [hlcoders] Plugins for server

2007-12-13 Thread Ashley Cowey
-- [ Picked text/plain from multipart/alternative ] Just to clarify, do you mean spray a decal onto a wall? Or "spray" as in attempt to control recoil whilst firing? Ashley. On Dec 13, 2007 9:13 AM, Kareem Saleh <[EMAIL PROTECTED]> wrote: > Thank you for your response. Yes,

Re: [hlcoders] Plugins for server

2007-12-13 Thread Ashley Cowey
making the client have to change their side then it is your best bet. I will take a more in depth look for you shortly. Ashley. On Dec 14, 2007 12:57 AM, Kareem Saleh <[EMAIL PROTECTED]> wrote: > yes, spray decal on to a wall :) > > -Original Message- > From: [EMAIL

Re: [hlcoders] Howto drop a client? (With reason)

2008-03-11 Thread Ashley Cowey
issue with cropping and general unreliability of the kick reason. Ashley. On Sat, Mar 8, 2008 at 3:54 PM, Saul Rennison <[EMAIL PROTECTED]> wrote: > Yeah... Although I counted the full string as 129 chars. > > Its ok, I don't think I will use more than that. > > On 8

Re: [hlcoders] Limiting access by Steam ID

2008-06-03 Thread Ashley Cowey
Yes this is possible. Get the steamid by typedef unsigned __int32 HSteamPipe; typedef unsigned __int32 HSteamUser; typedef unsigned __int32 uint32; typedef unsigned __int16 uint16; typedef unsigned __int64 uint64; typedef UINT64 (*pfnGetUserSteamID)(void *phSteamHandle); typedef void *(*pfnSteam_

Re: [hlcoders] Limiting access by Steam ID

2008-06-03 Thread Ashley Cowey
s we have changed those private API's we > export from steamclient.dll. > > - Alfred > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Ashley Cowey > > Sent: Tuesday, June 03, 2008 7:00 PM &

Re: [hlcoders] Limiting access by Steam ID

2008-06-04 Thread Ashley Cowey
ption. If you want to access Steam functions use > the steam/isteam*.h headers and functionality. > > - Alfred > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Ashley Cowey > > Sent: Tuesday, June 03

Re: [hlcoders] Vista and vproject enviroment varible

2008-07-13 Thread Ashley Cowey
Or embed a manifest as a more practicle solution. On 7/11/08, Tom Edwards <[EMAIL PROTECTED]> wrote: > > UAC. Disable it. > > Grash wrote: > > On one machine using Vista Home Premium: > > I'm getting "Unable to find gameinfo.txt" error using CannonFodder's > StudioCompiler. I checked the enviromen

Re: [hlcoders] Vista and vproject enviroment varible

2008-07-14 Thread Ashley Cowey
n this case is an OS environment variable. > > > --- On Mon, 7/14/08, Ashley Cowey <[EMAIL PROTECTED]> wrote: > > > From: Ashley Cowey <[EMAIL PROTECTED]> > > Subject: Re: [hlcoders] Vista and vproject enviroment varible > > To: "Discussion of Half-Li

Re: [hlcoders] Sharing a depot in perforce

2009-06-25 Thread Ashley Cowey
DFS perhaps? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Ben Tucker Sent: Thursday, June 25, 2009 4:29 AM To: HLCoders - Submit Subject: [hlcoders] Sharing a depot in perforce im having some perforce troubl