Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Bryan Beaudreault
Can we please get the tier1_i486 (linux version) as soon as possible? Now that people are starting to get their plugins updated to work with the new version of metamod: source, this will start to draw a gap between linux servers and windows servers. We who host on linux servers won't be able to p

[hlcoders] TF2 Max Players

2007-10-16 Thread Bryan Beaudreault
Hello, Would it be possible for valve to up the max players from 24 to 25, so that we can make use of reserved slot mods without sacrificing a usable slot? Upsides: Full servers and still have reserved functionality, rather than needing to have one team play 1 person down. Extra slot can act as

[hlcoders] Valve/Mike: Hard coded 4 second limit on ingame menus

2007-10-16 Thread Bryan Beaudreault
Is this a bug or a feature? Picture a map vote coming up and expecting all of the members of a server to vote within 4 seconds. Thats a little rediculous, and it affects other mods as well. Please fix this! Right now the only work around is to force the menus to keep re-appearing every 4 seconds

Re: [hlcoders] Valve/Mike: Hard coded 4 second limit on ingame menus

2007-10-17 Thread Bryan Beaudreault
conds if a player > has not voted. > > - voogru. > > -Original Message- > From: Bryan Beaudreault [mailto:[EMAIL PROTECTED] > Sent: Tuesday, October 16, 2007 11:56 PM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Valve/Mike: Hard coded 4 second limi

Re: [hlcoders] TF2 plugin

2007-11-23 Thread Bryan Beaudreault
This is entirely possible, in fact there is already an addon that does something similar at www.sourcemod.net in the approved addons section. On Nov 23, 2007 7:36 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > Hi list, > > making plugins is new to me, so I just wanted to pose a basic question.