Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-27 Thread Casey Doran
Tom needs more vespene gas... On Jul 27, 2010 4:05 PM, "Tom Edwards" wrote: I totally don't get the pylons reference. On 27/07/2010 5:28, Matt Hoffman wrote: > > But you were at the time that you wrote in our beautif... ___ To unsubscribe, edit you

Re: [hlcoders] how to create a mod with non steam HL with no errors , and that language use hl non steam

2010-07-26 Thread Casey Doran
ITT: Trolls trolling trolls trolling trolls. On Mon, Jul 26, 2010 at 5:47 PM, Katrina Payne wrote: > Right--so back to the kitchen with me--or whatever crap I obviously do not > know, as I got a few details wrong and lack a Y chromosone... or some such > ridiculous notion. > > Because we all kno

Re: [hlcoders] Source Particle Editor

2010-07-15 Thread Casey Doran
The Particle Editor is an in game tool that comes with the orangebox engine. Can be launched in both games or mod utilizing it's engine. It allows particle systems to be created, changed and tested on the fly. To run the particle editor, run the game with -tools on the commandline and select 'Part

Re: [hlcoders] HD Counte Strike Source: RCON HACKER

2010-06-20 Thread Casey Doran
The solution doesn't involve spamming it on the hlcoders list... On Sun, Jun 20, 2010 at 11:03 PM, Juliano wrote: > http://www.youtube.com/watch?v=iNisvLqJAeM > Solution? > > Att. > Juliano > ___ > To unsubscribe, edit your list preferences, or view th

Re: [hlcoders] SDK Update 5/11/2009

2010-05-11 Thread Casey Doran
Had the same issue with my mod. Resetting gameconfigs did it for the most part. Then all the ents in hammer had the obsolete texture. Adding the rest of the fgds fixed that, too. Everything is working fine on all engine versions for me here. On Tue, May 11, 2010 at 9:16 PM, Matt Hoffman wrote: >

Re: [hlcoders] VS2010

2010-04-13 Thread Casey Doran
Been using it for a while now. While the stock SDK code does not compille, making the changes listed on the wiki to get it running for 2008 work fine. (Why isn't valve shipping SDK code that works on current-gen IDEs?) Honestly, I haven't had a single issue that the people above have had. Been usin