[hlcoders] Half-Life 2 / Source Mod FAQ

2003-07-07 Thread Chris Bokitch
I've posted a Half-Life 2 / Source Mod FAQ at the Collective, here: http://collective.valve-erc.com/?go=source_mod_faq It is comprised of questions received through email, seen on forums, and answered in interviews. As I receive more (and more, and more) email, I'll be adding more content to thi

RE: [Fwd: [hlcoders] DOD hw/sw.dll redistribution?]

2003-07-03 Thread Chris Bokitch
The hw.dll and sw.dll are going to be updated pretty soon so there isn't really a need to redistribute them. It would probably be best if you wait for the update. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Tuesday, July 01, 2

RE: [hlcoders] Models and memory management

2003-01-28 Thread Chris Bokitch
He's caught on! Ken, start the neutralization process! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of botman Sent: Tuesday, January 28, 2003 11:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Models and memory management > I have added the code for

RE: [hlcoders] Engine enhacements been added in next HL patch?

2003-01-03 Thread Chris Bokitch
Hmm, as far as I know, Ben Morris didn't base Worldcraft on the Radiant souce. In fact, I'm almost sure of it. I'll find out next time we do coffee. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Neale Roberts Sent: Friday, January 03, 2003 11:45 AM To:

RE: [hlcoders] Engine enhacements been added in next HL patch?

2003-01-03 Thread Chris Bokitch
Most of the Ritual mappers have been using QER for a very long time. It makes more sense that they use something they are extremely comfortable with rather than go through the learning stages all over again to use WC/Hammer (WC Hammer? Oh, that's just TOO close... hehe). Adding CZ support to Hamm

RE: [hlcoders] adding CVARS

2002-11-25 Thread Chris Bokitch
This article may also help -- http://collective.valve-erc.com/index.php?doc=1012642982-89588400 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Johansson Sent: Monday, November 25, 2002 12:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] adding

RE: [hlcoders] FGD's and coding

2002-11-24 Thread Chris Bokitch
I've started working on some new FGD documentation based on the current Hammer specs. It'll be posted at the Collective in the next few days. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Koppes Sent: Sunday, November 24, 2002 8:09 PM To: [EMAIL

RE: [hlcoders] water gone screwy :(

2002-11-22 Thread Chris Bokitch
Ya, sorry, my bad. :) I made some sweeping changes to the way the code was stored and broke registrations and the forgotten password function. I'll be more careful and thorough in my checking next time. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of

RE: [hlcoders] water gone screwy :(

2002-11-21 Thread Chris Bokitch
If you want a place to post tutorials... *cough* http://collective.valve-erc.com/ :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of omega Sent: Thursday, November 21, 2002 9:27 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] water gone screwy :( Hrm, i

RE: Re[2]: [hlcoders] SDK Licence applies to HL PS2?

2002-11-16 Thread Chris Bokitch
I think Kratisto already showed this is possible -- http://personal.telefonica.terra.es/web/kratisto/gordon_ps2.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Vyacheslav Djura Sent: Friday, November 15, 2002 10:31 PM To: Ken Birdwell Subject: Re[2]:

[hlcoders] VERC Collective

2002-11-13 Thread Chris Bokitch
Some of you may have used the Coding Collective. I think the site was ok, but it never really lived up to what I wanted. Adding to that, it and the Mapping Collective didn't leave much room for other topics, and all of the content was fairly static. So... the user base and content from the Mappi

RE: [hlcoders] Mac VS PC

2002-10-11 Thread Chris Bokitch
Can you move this off the list please? -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin@;list.valvesoftware.com]On Behalf Of sol.greyfox Sent: Friday, October 11, 2002 2:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Mac VS PC Wow. Didn't realize people like this s

RE: [hlcoders] VALVe : map to dxf...

2002-10-09 Thread Chris Bokitch
btw - if anyone makes anything cool with this code, let me know and i'll link to it from this resource. :) -Original Message- From: Chris Bokitch [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 09, 2002 5:16 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] VALVe : map to dxf...

RE: [hlcoders] VALVe : map to dxf...

2002-10-09 Thread Chris Bokitch
The resource (linked below) has been updated with this information. http://coding.valve-erc.com/?alias=map2dxf -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of David Speyrer Sent: Wednesday, October 09, 2002 1:51 PM To: '[EMAIL PROTECTED]' Subject: RE: [h

RE: [hlcoders] Valve File Depot

2002-10-08 Thread Chris Bokitch
Mailing List" <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>; "Half-Life Dedicated Server Applications Mailing List" <[EMAIL PROTECTED]> Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" <[EMAIL PROTECTED]>; "Adrian Finol"

RE: [hlcoders] Half-life SDK v2.3

2002-10-04 Thread Chris Bokitch
I'll really prefer that the login info for the files.valve-erc.com site not be passed out publicly, and that mirrors were setup instead. Large file releases like this tend to detract from the web server performance, quite badly in some cases. -Original Message- From: [EMAIL PROTECTED] [m

[hlcoders] MAP to DXF code

2002-09-18 Thread Chris Bokitch
David Speyrer sent me the code for converting .map to .dxf, as used in Hammer, for public use. I know some people here wanted access to that. I've posted it at the Coding Collective, here - http://coding.valve-erc.com/?alias=map2dxf ___ To unsubscribe

RE: [hlcoders] Fwd: Half-life fake players bug

2002-06-21 Thread Chris Bokitch
lawn mowing mod? where can i get that? it'll be at the expo for sure! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Tim Holt Sent: Friday, June 21, 2002 8:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Fwd: Half-life fake players bug -- [ Picked