Re: [hlcoders] adding CVARS

2002-11-25 Thread Daniel Johansson
Heya! Do a search for an already existing CVAR, like mp_teamplay or mp_friendlyfire or simply search for friendlyfire. This should give you some pointing to where the declarations etc is at and how to get a value from a CVAR. / Daniel - Original Message - From: "Tan Theodore" <[EMAIL PR

Re: [hlcoders] Weapon tracers

2002-10-19 Thread Daniel Johansson
ECTED] > Subject: RE: [hlcoders] Weapon tracers > > > Do you mean, like motion blurs? You need to be a bit more specific on > what a tracer is :) > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf

[hlcoders] Weapon tracers

2002-10-19 Thread Daniel Johansson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey! I was wondering if there is some way I could add tracers to my swords, daggers, knifes etc, so that when you press the attack button you see this tracer thingie from the blade. Anyone know if thi

Re: [hlcoders] UTIL_SetSize

2002-04-25 Thread Daniel Johansson
pev, pev->origin ); > UTIL_SetSize( pev, Vector(-32, -25, 0), Vector(32, 25, 80) ); > pev->solid = SOLID_BBOX; > pev->movetype = MOVETYPE_PUSHSTEP; > SetUse ( AmmoUse ); > } > > you probably wont need the SetUse bit, but the rest should do what ya wan

[hlcoders] UTIL_SetSize

2002-04-25 Thread Daniel Johansson
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ok, Im still fooling around with this model thing. I link the entity/model to world with SET_MODEL then I go into the game realizing that the model is not solid. I go back to code to fix this and I h

Re: [hlcoders] SET_SIZE()

2002-04-24 Thread Daniel Johansson
Re: [hlcoders] SET_SIZE() *cough* english mailing list *cough* - Original Message - From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, April 24, 2002 3:16 PM Subject: Re: [hlcoders] SET_SIZE() ser man på... en svensk ti

[hlcoders] SET_SIZE()

2002-04-24 Thread Daniel Johansson
). Anyone care to enlighten me on this if they can? Thanks Daniel Johansson [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

SV: [hlcoders] Happy Christmas!

2001-12-24 Thread Daniel Johansson
Title: Meddelande yes, merry christmas   God Jul allihopa!!! -Ursprungligt meddelande-Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] För Nathan TaylorSkickat: den 25 december 2001 01:27Till: HLCodersÄmne: Re: [hlcoders] Happy Christmas! Every one? Even me?  

SV: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Daniel Johansson
Title: Meddelande Hey!   Use the calculator that comes with Windows :) It can convert decimal to binary and the other way around.   /Json [EMAIL PROTECTED]   -Ursprungligt meddelande-Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] För Nathan TaylorSkickat: den 15 dece

SV: [HLCoders] TriAPI Fog

2001-12-15 Thread Daniel Johansson
only good for ppl with OpenGL mode and the OpenGL fog has this nasty problem with visible entities so thats why I want some sort of middle solution where both OpenGL and DirectX users can see the fog and the fog wont be interfered by the entities.   /Regards     Daniel Johansson     [EMAIL