RE: Re[2]: [hlcoders] Sprite problems

2002-04-24 Thread David Sassen
To update: I sent out the latest fgd and they sent back a map that works. The maps they send Persuter on a whim no workyworky, although they tell me to fix the problems. :) However, KeyValue still isn't being called and the GetClassPtr function is still being skipped over. So it was a map problem

Re: Re[2]: [hlcoders] Sprite problems

2002-04-24 Thread David Sassen
KeyValue wasn't being called for the streetlamps upon which I was placing the glow sprite, not the sprites themselves (which, you are correct, should not have KeyValue called at all). Persuter --- Jeff Fearn <[EMAIL PROTECTED]> wrote: > > However, KeyValue still isn't being called and the > > Ge

RE: Re[2]: [hlcoders] Sprite problems

2002-04-24 Thread David Sassen
errr... which ones should they be loading? It's not loading anything in Additional DLLs right now. Persuter --- Ken Birdwell <[EMAIL PROTECTED]> wrote: > This should work correct, so check which DLL's your > DevStudio is loading > (Project>Settings>Debug>Additional DLLs). It's > probably not lo

RE: [hlcoders] Fun and games and amateur analysis of 1.1.0.9 update hardware survey results...

2002-04-24 Thread David Sassen
By any comparison, my computer's at the low end of the spectrum. I run a 700 MHz P3 with Geforce 256 with a near-full hard drive. However, I absolutely never have problems with slowdowns in my games. I play Tribes 2 at 1024x768 with settings all the way up and get smooth 30-40 fps. The only reas

Re: [hlcoders] Memory Leak - Long debug txt!!!

2002-04-26 Thread David Sassen
question: Does "{2492} normal block at 0x054A6FD8, 264 bytes long. Data: < A7 say_team mov> 10 41 37 05 73 61 79 5F 74 65 61 6D 20 6D 6F 76" come up every time you say something to your team? These look like part of the networking protocol, is it possible that you're misdeclaring the lengths of o

[hlcoders] Cap on entities

2002-05-02 Thread David Sassen
I'm sure this is something that has been addressed on the list before and I just don't remember it, but... Is there any way to increase the number of entities that a mapper can put in a map? Thanks in advance, Persuter __ Do You Yahoo!? Yahoo! He

Re: [hlcoders] Cap on entities

2002-05-02 Thread David Sassen
Jesus Christ that was quick. Thanks. :) Persuter --- [EMAIL PROTECTED] wrote: > -- > [ Picked text/plain from multipart/alternative ] > Not that I know of, its all engine code. > > ~Ghoul > > Lets leave it at that... > ___ > To unsubscribe, edit your