To update: I sent out the latest fgd and they sent
back a map that works. The maps they send Persuter on
a whim no workyworky, although they tell me to fix the
problems. :)
However, KeyValue still isn't being called and the
GetClassPtr function is still being skipped over. So
it was a map problem
KeyValue wasn't being called for the streetlamps upon
which I was placing the glow sprite, not the sprites
themselves (which, you are correct, should not have
KeyValue called at all).
Persuter
--- Jeff Fearn <[EMAIL PROTECTED]> wrote:
> > However, KeyValue still isn't being called and the
> > Ge
errr... which ones should they be loading? It's not
loading anything in Additional DLLs right now.
Persuter
--- Ken Birdwell <[EMAIL PROTECTED]> wrote:
> This should work correct, so check which DLL's your
> DevStudio is loading
> (Project>Settings>Debug>Additional DLLs). It's
> probably not lo
By any comparison, my computer's at the low end of the
spectrum. I run a 700 MHz P3 with Geforce 256 with a
near-full hard drive. However, I absolutely never have
problems with slowdowns in my games. I play Tribes 2
at 1024x768 with settings all the way up and get
smooth 30-40 fps.
The only reas
question: Does "{2492} normal block at 0x054A6FD8, 264
bytes long.
Data: < A7 say_team mov> 10 41 37 05 73 61 79 5F 74
65 61 6D 20 6D 6F
76" come up every time you say something to your team?
These look like part of the networking protocol, is it
possible that you're misdeclaring the lengths of o
I'm sure this is something that has been addressed on
the list before and I just don't remember it, but...
Is there any way to increase the number of entities
that a mapper can put in a map?
Thanks in advance,
Persuter
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Yahoo! He
Jesus Christ that was quick. Thanks. :)
Persuter
--- [EMAIL PROTECTED] wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Not that I know of, its all engine code.
>
> ~Ghoul
>
> Lets leave it at that...
> ___
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