I'm getting this same error using the SDK template mod (with unaltered
gamerules). Pretty much came out of nowhere.
Any one solved this problem and would like to share? It'd be much appreciated.
> Date: Sat, 1 Aug 2009 18:04:47 +0100
> From: t_edwa...@btinternet.com
> To: hlcoders@list.valvesoft
When you move the prop with the physcannon, it updates the angles on the
clientside as normal but takes a very long time to update on the server, so
obviously when you drop the prop it'll snap to the server's angles instead.
Working on a fix at the moment, I think it's happening somewhere in th
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