RE: [hlcoders] SDK Code update.

2005-02-18 Thread Don Alvarez
There are definitely mods out there (ours included) that are using VSS. This sort of writeup sounds like it would be very helpful, not least because it might incourage folks who are trying to get by without some type of SCM to see the error in their ways. -Don -Original Message- From:

[hlcoders] HL2 has hosed itself (differently)

2004-12-20 Thread Don Alvarez
Launching Half-Life2 results in: Half-Life FileSystem_Steam Error SteamStartup(0xf,0x13fb60) failed with error 1: failed to take master pipe connection lock, Win32 Error 2 The system cannot find the file specified Launching the SDK results in: Steam Error: This game is currently unavailable.

RE: [hlcoders] HL2 has hosed itself (differently)

2004-12-20 Thread Don Alvarez
PROTECTED] Subject: Re: [hlcoders] HL2 has hosed itself (differently) Have you tried any of the previously suggested, er, suggestions? Don Alvarez wrote: Launching Half-Life2 results in: Half-Life FileSystem_Steam Error SteamStartup(0xf,0x13fb60) failed with error 1: failed to take master pipe

RE: [hlcoders] Default mod Start New Game does nothing

2004-12-09 Thread Don Alvarez
Is it possible to load HL2 maps (not SDK maps) into a mod? -Don -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Thursday, December 09, 2004 7:32 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Default mod Start New Game does nothing Try

RE: [hlcoders] Default mod Start New Game does nothing

2004-12-09 Thread Don Alvarez
then the very first place to look for stuff would be your gcf. On Thu, 9 Dec 2004 07:42:02 -0800, Don Alvarez [EMAIL PROTECTED] wrote: Is it possible to load HL2 maps (not SDK maps) into a mod? -Don ___ To unsubscribe, edit your list preferences, or view

RE: [hlcoders] Using c_baseplayer in a server plugin

2004-12-09 Thread Don Alvarez
Ronny's list looks like a good start to me, too. -Don -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Thursday, December 09, 2004 2:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Using c_baseplayer in a server plugin I need :)

RE: [hlcoders] Default mod Start New Game does nothing

2004-12-09 Thread Don Alvarez
does nothing My $.2 , did you unpack the single player menu .res files from the half-life engine/hl2 folder and put them with your mod? :o that could be it. -Original Message- From: Don Alvarez [mailto:[EMAIL PROTECTED] Sent: December 9, 2004 3:35 PM To: [EMAIL PROTECTED] Subject: RE

[hlcoders] Default mod Start New Game does nothing

2004-12-08 Thread Don Alvarez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Using the VS2003 debugger and the default single player HL2 mod (no changes from the SDK yet), I can hit breakpoints in console commands that I type into the dev console but I can't get an actual game

[hlcoders] HelloWorld mod tutorial needs beta testers

2004-12-08 Thread Don Alvarez
Hi all, I just posted the first draft of a tutorial on building (and debugging) a Hello World mod over at http://hl2sdk.wolferix.de and was hoping someone would have time to try it out and see how it holds up. -Don P.S. No, I don't have a clue who runs the site. I picked this one pretty much

[hlcoders] Engine Error: Module server.dll is a debug build

2004-12-07 Thread Don Alvarez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Time for yet another debug problems thread: When I launch my mod, I get an alert box that says Engine Error: Module server.dll is a debug build. Clicking OK brings up another alert box which