RE: [hlcoders] Possible to not use weapon script files?

2005-01-31 Thread James Freedman
Well, you're looking at overriding the ReadEncryptedKVFile() function in weapon_parse.cpp - or at least commenting it out. Of course, you'd then have to manually set all those variables in the weapon's constructor function, which sounds to me like a fairly time-consuming and munda

RE: [hlcoders] Possible to not use weapon script files?

2005-01-31 Thread James Freedman
Sure, if you're paranoid it's nice to hide things in the DLL... But I'd say that at release-time, packing them into a GCF is good enough. A large proportion of your user base either doesn't know how to change those script files, or quite frankly doesn't care... We'

Re: [hlcoders] Steam: Technology failure

2005-01-31 Thread James Freedman
That's all very well, but I hardly think filling up *our* inboxes with complaints is going to help your cause. Post on anti-steam sites, start a petition, e-mail Valve - these are all valid ways of getting your point across. Diluting this mailing list with off-topic, in my opinion, isn

Re: [hlcoders] Weapon ballastics

2005-02-03 Thread James Freedman
ribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- James Freedman [EMAIL PROTECTED] http://www.seascape.uk.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Weapon ballastics

2005-02-03 Thread James Freedman
re would this be accomplished at? > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > ----- Original Message - > From: "James Freedman" <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 03, 2005 5:47 PM > Subject: Re: [hlcoders] Weapon ballastics

[hlcoders] Sending data from client to server

2005-05-29 Thread James Freedman
an't figure out where to store it so it'll get passed back to the server DLL (this is SP only, by the way)... anybody know how to do this? Thanks in advance, James -- James Freedman [EMAIL PROTECTED] http://www.seascape.uk.net ___ To un